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SourceElectronic Arts is still struggling to fight the flurry of negative consumer reaction for Star Wars Battlefront 2, a title with plenty of otherwise positive aspects like gorgeous visuals and a brand new focus on singleplayer activities. The company found itself in hot water earlier this week when gamers discovered it would take 40 hours of in-game playtime to unlock a top-tier hero, prompting a mass of negative comments about how the studio was seemingly forcing gamers into microtransactions if they really wanted to unlock the majority of content.
In response to a consumer reaction so negative that it spawned both the most downvoted Reddit post of all time and death threats to several game developers, Electronic Arts slashed the in-game currency cost of its top-tier heroes by 75%. Somewhat sneakily, however, it also cut down the coins awarded for completing challenges, and put a cap on how many coins could be earned in a certain amount of time through single player. Now, Star Wars Gaming has done the math and figured out that if a player wants to unlock all the content in Battlefront 2, they either must pay $2,100 or spent 4,528 hours grinding away at the game.