Originally Posted by TheReciever
Ill just add this here.@Juicin
I still dont understand why this mechanic would make the game "terrible".
Perhaps someone here can properly explain this to me, since Juicin opted not to.
Read that guy's whole post and he couldn't be further from the truth, as my post on page 1 and the sources cited demonstrate. Most of today's games in most genres have objectively less content, more repetition, less intuitive and less technologically advanced gameplay
, and the story driven games of today generally have less literary influence and are thus a much lower "reading level" so to speak.
AAA games (99% of them today) are no longer made for adults, they are designed for brainwashed young teenagers with very short attention spans, kids who don't study or care about literature or history and don't want to have to think while playing, hence why the games require no thinking. Plenty of objective examples of this are present in my hyperlinked thread above, and I can provide an endless amount more. I challenge anyone to name a genre/subgenre and I'll show with undeniable evidence how much worse they are in all of these aspects (though it does not apply to all genres/subgenres mind you, but definitely most).
As for how this pertains to F.E.A.R., which is obviously not a very intellectual game, F.E.A.R.'s AI is still too challenging for most of today's gamers. They don't want to ever die in a game, they want stupid brain dead AI as seen in 99.9% of games, not to mention F.E.A.R.'s AI is much more tactical than the vast majority of idiot gamers (go play any online shooter and see for yourself).
And these gamers are so brainwashed and ignorant that they don't care whether or not technology is used to enhance the gameplay like in F.E.A.R. (AI, physics/destruction, particles, sound, dynamic lighting/shadows), they just want pretty looking trailers and cutscenes with impressive animations. Somehow that is where they stop caring.
F.E.A.R.'s AI, it demonstrates some of the best dynamic pathfinding and teamwork tactics of any game. The AI acknowledges each other like very, very few games do, and work together from this and they will actually change up their tactics. No action game has better programmed AI vs a single player.Edited by boredgunner - 11/21/17 at 9:01pm