Originally Posted by tpi2007
People with more time than money can always go play an actual
free to play title that doesn't cost $60 like this one does. The backflips that these executives do to try to get their way...
And people with more money than time should be taxed like in real life, right? Nothing like putting a little reality into gaming to make it more pleasurable.
Regarding the Reddit post, I knew it would probably be funny when I read about it. But seeing it, oh, it's delightful.
Good job EA, good job.
You've successfully built one of the best caricatures of modern-day gaming.
It's honestly not as simple as you make it out to be. There is actually some merit to what EA is saying in regards to this.
I have a friend who is a few years older and is an engineer. He likes to game once in a while, and has a decent little PC, but he can't always play with us because there is limiting factors to the time input. He brought this up with me one night actually, and was talking about the time commitment for video games seems to be going up across the board. For example, he always wanted to play WoW with us, but he didn't have the time to level up a character to max level and play with us. In the case of casual arcade shooters like star wars games, the general progression of the game may be fine for everyone with the time to play through it, but if my friend, for example, logs on once in a while and wants to have the same experience as the rest of us I don't think it is a bad thing that he can pay a bit in order to get to play with all the characters like we do.
With that being said, I'm not insinuating they set up SWB2 in a good way, they went about it terribly, which brings me to the only time I have issue with this; when the people who actually play through the progression are not able to get the same items that can be bought, and/or if the purchased content actually provides an advantage. That is bad. To be honest, I think that having unlocks and general progression in shooters is a little goofy to begin with, but that is a different argument completely.Also, just a little FYI, $60 in 2007 is equal to about $70 now. The price of video games hasn't changed from that $60 number for over a decade. If you never purchase any of the micro transactions, you are technically getting AAA games for what is equal to $50 back in 2007- almost a 20% price reduction