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CS:S Mouse Optimization Guide - Page 16

post #151 of 156
Quote:
Originally Posted by L4dd View Post

I read that raw input was directly related to the polling rate of the mouse regarding its responsiveness, and no raw input would rely on the amount of FPS being drawn regarding its responsiveness, so you might be noticing this difference if you have steady, high FPS.
In CS GO, raw input can be more latent than Windows input. Try both. It is very framerate dependent but if you are using a 144 Hz monitor for example I found turning that option off to be more accurate. If there are any spelling mistakes let me know I'm at a club and drinking right now...
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post #152 of 156
Quote:
Originally Posted by metal571 View Post

In CS GO, raw input can be more latent than Windows input. Try both. It is very framerate dependent but if you are using a 144 Hz monitor for example I found turning that option off to be more accurate. If there are any spelling mistakes let me know I'm at a club and drinking right now...
Post #98 applies to this topic:
http://play.esea.net/index.php?s=forums&d=topic&id=502523

"raw input on - your cm/360 is consistent but your mouse movements will feel less responsive

raw input off - your cm/360 fluctuates with your FPS (inconsistent) but your mouse will feel much more connected"

Post #100 states basically the same:
"raw input = your framerate doesn't affect your mouse movement and it reads your mouse from the driver

direct input = not supported by csgo, not entirely sure what this one does, raw input is supposed to feel better but if it doesn't work properly in csgo then idk.. mouse movement doesn't feel twitchy like it does in quake but i figured that's just the engine

raw input off = your framerate moving quickly can affect your mouse movement"
Edited by L4dd - 8/22/14 at 10:27pm
post #153 of 156
Quote:
Originally Posted by L4dd View Post

Post #98 applies to this topic:
http://play.esea.net/index.php?s=forums&d=topic&id=502523

"raw input on - your cm/360 is consistent but your mouse movements will feel less responsive

raw input off - your cm/360 fluctuates with your FPS (inconsistent) but your mouse will feel much more connected"

Post #100 states basically the same:
"raw input = your framerate doesn't affect your mouse movement and it reads your mouse from the driver

direct input = not supported by csgo, not entirely sure what this one does, raw input is supposed to feel better but if it doesn't work properly in csgo then idk.. mouse movement doesn't feel twitchy like it does in quake but i figured that's just the engine

raw input off = your framerate moving quickly can affect your mouse movement"
That makes sense. If you can maintain a high framerate cap you are super accurate.
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post #154 of 156
Quote:
Originally Posted by metal571 View Post

That makes sense. If you can maintain a high framerate cap you are super accurate.

any difference between using the built in raw input and r-input injector?
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紅魔館
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post #155 of 156
Quote:
Originally Posted by TK421 View Post

any difference between using the built in raw input and r-input injector?
Haven't tried that. I mainly play bf4 and not cs. Rinput helps with cod4 a lot though.
L1m1t
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Western Digital Caviar Black Kingston SSDNow Cooler Master Hyper 212+ Windows 8.1 x64 
MonitorKeyboardPowerCase
ASUS VG248QE SteelSeries 6Gv2 MX Red Corsair TX650 NZXT Source 210 
MouseMouse PadAudioAudio
Zowie FK1 Puretrak Talent ASUS Xonar DG Sennheiser PC350 
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Creative Fatal1ty HS-800 Shure SRH440 Audio Technica ATH-M40x AKG K701 
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beyerdynamic DT770 AKG K550 
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L1m1t
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MonitorKeyboardPowerCase
ASUS VG248QE SteelSeries 6Gv2 MX Red Corsair TX650 NZXT Source 210 
MouseMouse PadAudioAudio
Zowie FK1 Puretrak Talent ASUS Xonar DG Sennheiser PC350 
AudioAudioAudioAudio
Creative Fatal1ty HS-800 Shure SRH440 Audio Technica ATH-M40x AKG K701 
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beyerdynamic DT770 AKG K550 
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post #156 of 156
quoting kills 1st post, page "eats" words so they're not seen
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