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are sound cards worth it? - Page 3

Poll Results: Off-Board sound card worth it?

 
  • 88% (62)
    Yes
  • 11% (8)
    No
70 Total Votes  
post #21 of 38
Quote:
Originally Posted by demoship View Post
I know I didn't get a sound card with my new build. I just used the onboard stuff.
Yes it does. Let me run 3dmark03 again and show you how much my frame rate gets raped by my onboard sound card
!

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post #22 of 38
Quote:
Originally Posted by Unknownm View Post
Yes it does. Let me run 3dmark03 again and show you how much my frame rate gets raped by my onboard sound card
!

BRB
3Dmark doesn't have sound for a reason, though
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post #23 of 38
Quote:
Originally Posted by Fishie36 View Post
3Dmark doesn't have sound for a reason, though
It does at the very end while doing the sound tests.

I went from my onboard to my Audigy2 and it was night and day for me. The stand alone card was way better.
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post #24 of 38
The D975XBX2 has 7.1 onboard (I believe). Why would I need a sound card when I could use that money for other things?
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post #25 of 38
Thread Starter 
I have a dual core processor though, so the minimal amount of processing that's required for sound shouldn't affect it too much right?

I also have a RAID card that offloads the work the processor has to do for I/O, that savings is probably a lot more then the sound card savings.
post #26 of 38
Quote:
Originally Posted by lonnie5000 View Post
It does at the very end while doing the sound tests.

I went from my onboard to my Audigy2 and it was night and day for me. The stand alone card was way better.
Oh yeah, in 03, I forgot

I haven't used that test in years.
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post #27 of 38
Quote:
Originally Posted by PaulTa View Post
The D975XBX2 has 7.1 onboard (I believe). Why would I need a sound card when I could use that money for other things?
Why would I need a 8800GTS when I could use that money for other things?

See how that works? The argument is lame.

Going from onboard to my Audigy 4 was amazing. EAX makes it all the worth while, and music no longer sounds like muffled garbage.
    
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post #28 of 38
Quote:
Originally Posted by Fishie36 View Post
3Dmark doesn't have sound for a reason, though
Yes it does, check your 3dmark03 again.. and I lost about 14 frames from going 0 sounds to 24 sounds..

I don't even want to try 60 Sounds!
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post #29 of 38
I have no used on-board sound since 2001 nor I ever will.

On-board is just horrible, unreliable and sound wise? Not as good, ever. Besides, on-board sound controllers take up CPU cycle.
post #30 of 38
Quote:
Originally Posted by PaulTa View Post
The D975XBX2 has 7.1 onboard (I believe). Why would I need a sound card when I could use that money for other things?
As you know, any onboard solutions use more cpu resources. More importantly, games are encoded with EAX and Creative's newest sound cards can decode EAX 5.0. If you only have EAX 2.0 decoding, all of the higher sound extensions are completely ignored by your onboard sound. Here is just some of what you'd be missing.....

""The latest version of EAX supports up to 128 simultaneous voices (sounds) giving developers a lot of space for detailed sound effects. Theoreticaly you are now able to hear an impressive amount of 128 bullets hitting a wall at the exact same moment which is quiet a lot.

One of the new features in EAX5.0 is EAX Voice. When using a microphone in a game your voice will be applied to your player model and it's position. All enviromental effects apply and your friends will hear you like you would be inside the game.

Another feature is EAX PurePath. Previous generations of EAX already had support for multi-speaker setups. Depending on the position of a sound in the game it would be played by a certain speaker or speakers. But, before EAX5.0 a developer was not able to tell the sound card to play a sound in an exact speaker. This is very useful when it comes to bass in a game. Now a developer can feed your subwoofer with the sounds it is supposed to play rather than all low frequency sounds in a scene. This technique is being used in movies that use Dolby Digital or DTS for years now.

Another feature in EAX5.0 is Environment FlexiFX. It gives game developers the possibility to use all 4 fully flexible hardware effect slots. This means soon we will hear a bigger variarity of effects in games simultainlously.

With EAX MacroFX sounds that are close to you can be very accurately recreated. Someone whispering to your ear, a bullet flying a couple inch by your head, etc. A game developer has the possibility to make all those sounds far more realistic than ever before.

Environment Occlusion as the name suggests adds enviromental effects to sounds which are located behind a solid object. In previous generations when someone was shooting behind a window you would hear the sound like it's behind glass but it would sound the same if the shooter was in a great hall or in open space. Now, you will be able to distinguish in what space the shooter stands."
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