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Q6600 vs. E6600... - Page 2

post #11 of 16
Quote:
Originally Posted by d3mig0d View Post
I could be wrong, but based off my screwed knowledge of things..
That makes no sense. Why would having a better processor allow for better graphics? We've seen the CPU Tests in 3Dmark. CPU's are TERRIBLE at rendering graphics, that is why we have graphics cards.

Again, I could be wrong, and probably am.
Because the CPU still has to do calculations, the graphics card doesn't do 100% of the work. It may not be doing rendering, but it does have to calculate all the AI commands and control everything.
post #12 of 16
Quads are great for multitasking and stuff like folding and video editing. If your just gaming you really wont get anything from a quad core.
Very nice!
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Very nice!
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post #13 of 16
Quote:
Originally Posted by pheoxs View Post
Because the CPU still has to do calculations, the graphics card doesn't do 100% of the work. It may not be doing rendering, but it does have to calculate all the AI commands and control everything.
Right, I realize the CPU does AI and the actual calculations and stuff, but how does that translate to a quad core = better graphics?
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post #14 of 16
Quote:
Originally Posted by d3mig0d View Post
Right, I realize the CPU does AI and the actual calculations and stuff, but how does that translate to a quad core = better graphics?
Because the faster those units know where they are going to move or what they are going to shoot, the faster the graphics card can render their actions.

If you have 20 enemies running around, and they are all independent of each other's actions, they will all need to process where they are going and what they are going to do to you. If you can use 4 threads for those calculations then the graphic interface for those actions can then be processed. You can't render something that hasn't be executed by the AI.

Also for lighting effects, the cpu has to decide where the units are going to move and this will effect hose these lighting effects are going to be changed and from what angles in all kinda of more realistic ways.
post #15 of 16
^ this is also why multiplayer games like BF can have good graphics and not run ****ty on a decent system. the processor doesn't have to process any AI, just relate to the gfx card where the game's server says a player is
post #16 of 16
in other words...

quad ftw (in 2008)
yeoooo
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yeoooo
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