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post #101 of 150
OCCT 4.0.0 Beta 16

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b16.zip

OCCT properly handles sensors sharing identical names
OCCT won't crash when trying to delete temps files (occured sometimes)
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post #102 of 150
Do you guys think the memtest in version 3 is accurate? I ran it and got all kinds of errors, but no problems with games and such when I play. Did they remove it in 4.0 because it was faulty or something?
    
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post #103 of 150
OCCT 4.0.0 RC1

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC1.exe
http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC1.zip

New monitoring engine with sandybridge support - try it out
Options now properly re-enables when exiting a test
Monitoring is now on the right-hand side by default
Graph name ending with 0 fixed (e.g. core #0 )
Removed the zip button from now (wanting to improve that part with mail)
minor bugfixes
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post #104 of 150
OCCT 4.0.0 RC2

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC2.exe
http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC2.zip

Monitoring window position should now be properly saved
Monitoring window won't be set to left when opening/closing the options now
The CPU frequency is updated every second in the main GUI
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post #105 of 150
OCCT 4.0.0 Final

http://www.ocbase.com/download/OCCTPT4.0.0.exe
http://www.ocbase.com/download/OCCTPT4.0.0.zip

Changelog (Since 3.0.1) :

MAIN

Brand new interface with real-time graphs !
Infinite mode is now used as default
In automatic mode, the IDLE periods are fully customizables
GPU:Memtest isn't available in this release (It is scheduled for complete revamp soon)
Settings simplified
Screenshot button (PNG format)

CPU:OCCT

No limit to the number of cores supported

CPU:LINPACK

Updated to support the newest Intel instructions

GPU:3D

Waiting also for complete revamp (already started - will be DirectX10 based (will run on a vanilla seven and vista). I'm studying DirectX11 (waiting for a card that supports it in fact)

MONITORING

Huge update to the monitoring and system information engine (supports Sandy Bridge and Bulldozer)
Fully customizable real-time graphs (look in OCCT's settings)
Minimum and maximum alert values can be set for every sensor !

INSTALLER

Will install .net framework 2.0 if not available
Updates DirectX9 if not up-to-date

TRANSLATIONS

New engine for translating OCCT - XML Based
Older translations had to be dropped - sorry
Instructions on how to translate OCCT will come soon...
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post #106 of 150
OCCT 4.1.0 Beta 1

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b01.zip

First early release of GPU:3D DirectX10
Complete rewrite, faster algorithm, much better error checking (should be).
Error check mode is restricted, FOR NOW, to 512x512 windowed
While you can specify a refresh rate, DX10 doesn't really allow me to use it - will be disabled later
Monitoring options will come later
GPu/3D tab still requires DX9 to be installed to be enabled (i didn't implement DX10 detection algorithm yet).
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post #107 of 150
OCCT 4.1.0 Beta 2

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b02.zip

GPU:3D DX10 updated - does not crashes on AMD GPUs when detecting errors
Monitoring implemented
Fully integrated with the GUI
Added polish translation
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post #108 of 150
OCCT 4.1.0 Beta 3

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b03.zip

•Better SLI support in error detection mode : check it out ! (crossfire ?) One word : USE FULLSCREEN MODE FOR SLI SUPPORT
•Svenska language support added ( thanks ake ! )
•Fixed a translation bug where changing language would cause gibberish in the monitoring program dropdown box
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post #109 of 150
OCCT 4.1.0 Beta 4

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b04.zip

GPU:3D DX10 now works on AMD Crossfire in error detection mode
You can use the file named "GPU3DName.txt" to customize the name of the process GPU:3D will use (for testing different driver profiles)
Revamped the internal test scheduler - necessary for future updates (i won't disclose what's coming next yet - stay tuned)
CPU:Linpack mem mode and custom value now properly saved and displayed (it wasn't in some rare cases)
Graphs in case of an aborted auto test will now reflect correctly the real test time
The FPS graph will now be correct in an automatic test
The FPS real-time graph will also continuously refresh, even if the test is not running
The main text indicator will change color and blink depending on the test status
The On/off/option buttons do not blink anymore (see above)
The main OCCT window cannot be outside the screen range (sorry)
Minor bugfixes
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post #110 of 150
OCCT 4.1.0 Beta 6

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b06.zip

Changelog :
Fixed Linpack launch issues
Added a temporary "AVX" checkbox for linpack : please tell me which one loads your config higher : with AVX, or without AVX support
Fixed HT detection issues
Linpack checkboxes are now properly set
Added a very simple update checker (for now, will be improved later)
Settings are now upgraded from the previous version installed
GPU:3D DX10 now has a text background of proper size (hopefully) and a tad transparent
Power Supply Fullscreen checkbox now works
Added the ability to choose from DX9/DX10 for the power supply test
Lots of minor bugfixes
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