The scale factor and balancing of building really bummed me in warcraft 3. It looks like starcraft two is even more limited in space.
In so many of blizzard's games you could wall of a section of the map easily with houses or two towers because the scale of trees and free space is adjusted towards buildings, which are as people mentioned are smaller than many units.
Big units get pawned by being unable to move past a mob of smaller ones without a sort oif traffic jam on the map.
roopz/ "Battlezone 1 and 2 weren't bad."
Speaking of battlezone, I think that if we can get the level of individual unit detail of an fps into a rts, that would be the best game ever. Too bad battlezone 2's graphics are dx7.
Oh and, if blizzard made an fps (other than that other project they dropped) that would be awesome too.