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post #11 of 62
Pro Tip #1 - Dont unlock the support guns , shotgun is decent but the stock support guns are about as good as you can get

Pro Tip #2 - Unlock the EMP Nades. They work very well for people who try steal vehicles

Pro Tip #3 - Lay down while shooting snipers and support guns (spray while using support , gets more accurate the longer you hold down the trigger)
    
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post #12 of 62
Well, unlike CSS, on 2142 guns actually move a bit when aiming, like real life.

With the Sniper, if your going to be sniping with it(what else would u do with it? alot more, trust me) then get the stabilizer, which is activated with the shift button. That give you a few seconds of complete stillness with the gun and can snipe anything if you practice. And its good combination with the 4x zoom unlock.

With the support, just get the default gun, they are all the same, always, when u shoot, be crouched. It increased your accuracy by alot.

Medic/Assault.... Get the Voss, thats the only gun anybody uses with the medic, however, if your on PAC i would go with the Krylov which is better at long distance than the Voss.

Engi.... um, none. Just get that Pilum and blow things up.
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post #13 of 62
Quote:
Originally Posted by SomeDooD View Post
Well, unlike CSS, on 2142 guns actually move a bit when aiming, like real life.

With the Sniper, if your going to be sniping with it(what else would u do with it? alot more, trust me) then get the stabilizer, which is activated with the shift button. That give you a few seconds of complete stillness with the gun and can snipe anything if you practice. And its good combination with the 4x zoom unlock.

With the support, just get the default gun, they are all the same, always, when u shoot, be crouched. It increased your accuracy by alot.

Medic/Assault.... Get the Voss, thats the only gun anybody uses with the medic, however, if your on PAC i would go with the Krylov which is better at long distance than the Voss.

Engi.... um, none. Just get that Pilum and blow things up.
I actually much prefer the unlocked support machine gun. It overheats faster but the bullets do much more damage.

The most important thing when sniping... MOVE after you get a few kills or if you are in position for more than 3 minutes. By that time, someone will most likely be already sneaking up or aiming a rocket at you.

For engineer, learn the vehicle weak points.
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post #14 of 62
Assualt = use when advancing in position
Support = holding a position or working as a squad
Recon Sniper = holding a position or when alone. Not great when a squad is running around you giving away your position
Recon Demo = assualting if friendly fire is off and you have RDX. All-purpose class.
Engineer = vehicle maps (Suez, Verdun, Suhbia)
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post #15 of 62
[QUOTE=DuckieHo;2217906]I actually much prefer the unlocked support machine gun. It overheats faster but the bullets do much more damage.

The most important thing when sniping... MOVE after you get a few kills or if you are in position for more than 3 minutes. By that time, someone will most likely be already sneaking up or aiming a rocket at you.

For engineer, learn the vehicle weak points.[/QUOTE]

Shoot the vents of walkers, one clip of MG will kill it.

The default support gun is best.

Sniper, use the default...you get more bullets. Unless you're really good.

Play smart, don't stay in the same place for too long. Snipers and MGs...KEEP YOUR DISTANCE! MGs are not the most powerful weapons for close range.
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post #16 of 62
Thread Starter 
How I generally play so far: (On Titan)

Start off with Assault to help capture some Silos.
Switch to Recon to snipe and help defend Silos. (I think I need the stabilizer, not used to the aim going up and down)
Once our team's shield is down, switch to Support to defend Consoles/Reactor (My best position, I'm good at defense )

Sometimes I skip the Assault part and go straight to Recon and capture Silos that way
post #17 of 62
Well, Ya, shoot the walker under it also, with a support gun, one clip of bullets shot under it will kill it.

On sniper, move every once in a while, i tend to stay in same position as im sure nobody will easily kill me.

also, in case you didnt know, you can crouch/crawl through APM mines so you dont set them off, you can also drop a RDX and blow it up.
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post #18 of 62
Engineer and Pilum
Tank=one shot rear, 2-3 side
Transporter=2 shots side, 3 or 4 anywhere else
Jeep=one shot anywhere
Walker=3-4 shots legs
Gunship=One shot on the nose lol
 
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post #19 of 62
Against a walker's vent.... each bullet does 1 point of damage. Don't bother unless the walker is badly hurt already. A engineer weapon will kill it in one shot in the vent. Three RDX on the walker will kill it as well.

http://www.totalbf2142.com/forums/showthread.php?t=3640
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post #20 of 62
Thread Starter 
Quote:
Originally Posted by DuckieHo View Post
Against a walker's vent.... each bullet does 1 point of damage. Don't bother unless the walker is badly hurt already. A engineer weapon will kill it in one shot in the vent. Three RDX on the walker will kill it as well.

http://www.totalbf2142.com/forums/showthread.php?t=3640
Thanks for that link! Learning lots of neat things! Kept wondering why people would randomly appear in the passenger seats of my helicpoter thingy
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