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Company of Heroes (DX9 vs DX10) - Page 4

post #31 of 38
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Quote:
Originally Posted by Yahtzee View Post
you didn't take these screen shots, relic released these a while back to preview what the differences were going to be like
i never said i took them lol i just created a comparison
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post #32 of 38
This is just an update of a game that was not designed entirely around DX10 right? A game like Crysis which is completely created around DX10 will yield better results I would assume? Kinda like the port of halo 2 from xbox360 to PC...
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post #33 of 38
Quote:
Originally Posted by barrysgoods View Post
This is just an update of a game that was not designed entirely around DX10 right? A game like Crysis which is completely created around DX10 will yield better results I would assume? Kinda like the port of halo 2 from xbox360 to PC...
Correct.
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post #34 of 38
Quote:
Originally Posted by Axon View Post
i never said i took them lol i just created a comparison
yea but those were just photo shopped to give n example
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post #35 of 38
1, what's up with the jagged bits on the helmet and gun on the close guy?
2, looks kinda low res, no?

Nice shots, though.
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post #36 of 38
Quote:
Originally Posted by Sideburns View Post
1, what's up with the jagged bits on the helmet and gun on the close guy?
2, looks kinda low res, no?

Nice shots, though.
On the first pics? They are extremely bad pics for comparison.. The person that took those must be a moron

It looks alot better on my screen. ALOT

or are you talking about the pic axon posted?
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post #37 of 38
Actually a comparison from up top would be much better. Also having grass on the ground should make the game look significantly better because the ground always looked too muddy. With the grass it should look a good deal better. And with DX 10 won't there be some performance improvements?
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post #38 of 38
DX10 only looks a little better
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