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PS3 does not really use OpenGL? - Page 2

post #11 of 26
Quote:
Originally Posted by Licht View Post
Open GL really isn't that good if you guys do a bit of homework.
Quote:
Originally Posted by badreligion156 View Post
I second against the statement.
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post #12 of 26
Meh PS3 = good graphics
360 = better graphics.
The 360 has the advantage overall.
    
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post #13 of 26
Open GL is just harder to work with and is used less nowadays... I believe thats correct right? It also requires more Power.
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post #14 of 26
Quote:
Originally Posted by Twinnuke View Post
Open GL is just harder to work with and is used less nowadays... I believe thats correct right? It also requires more Power.
OpenGL is harder to code, and new videocards don't support it as well as they used to. When GeForce 5's came out, nothing could beat OpenGL, or even come close to its performance. GeForce 6's...same story. GeForce 7's?...OpenGL is still faster than DirectX 9, for those.

Radeons didn't see such a huge gain, but all GeForce cards loved OpenGL - that is, until GeForce 8's. GeForce 8's still like OpenGL, but most of the unified shader improvements are geared towards DirectX.

Since OpenGL usually has higher framerates than DirectX, it requires less powerful hardware.
     
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post #15 of 26
Quote:
Originally Posted by SAVAGE!!! View Post
Meh PS3 = good graphics
360 = better graphics.
The 360 has the advantage overall.
Your fanboyism is showing!
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post #16 of 26
36+wii for the same price of one ps3 lol
post #17 of 26
Quote:
Originally Posted by MangoMan View Post
Turns out that the PS3 does not use OpenGL for games. Instead it uses a semi stripped, tweaked & customized OpenGL 1.0 based API PSGL that uses libGCM. It turns out that MS has had their hand in the cookie jar all along with the OpenGL spec all along as we can see here dating back to 97!

http://www.microsoft.com/presspass/p...97/Fahrpr.mspx

Once again Microsoft has used there weight to shape there competetors into using what they want. It seems unfair that Sony is using a standard that MS helped design and then dropped after improving on it with Direct X.

Also it turns out that AMD co-creator with Microsoft of the 360 custom videocard has been pushing and backing the new DICE engine Frostbite used in with Battlefield Bad Company! If that isn't favoring one console over another silently I don't know what is.

http://developer.amd.com/assets/Ande...D_Session).pdf

Why is Sony doing this? Why don't they create PSGL2 based on OpenGL 2.0?
I would think this would hurt the graphics of the system. And from AMD backing the DICE engine I can already see the X360 looking better than PS3.



Refer to this thread:
http://www.overclock.net/playstation...-g80-tech.html
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post #18 of 26
Quote:
Originally Posted by standard235 View Post
Your fanboyism is showing!
I second that.

Quote:
Originally Posted by Crazy9000 View Post
Well for starters, none of your articles say anything about the OpenGL version Sony uses in the PS3, something to back that up would be nice.

Also what's wrong at all with AMD favoring the xbox360? ATi which is now part of them produced the video card, and there is no reason whatsoever for AMD to have any sort of loyality to Sony.

About MS producing directx, that honestly was probally more so that they had control over it, as openGL could be run on Linux. this gives MS the PC gaming advantage, as people produced games for windows using DX and they couldn't be run on Linux or OSX. Nothing to do with consoles at all really. Also all this was done way before MS even decided to make a console, I really don't see how this would apply at all to the x360 v PS3 era.

Additionally since there is no main article and you seem to just be drawing conclusions from 10 year old articles, you should probally have just posted this in the game console section.
I feel dumb posting this long quote...but seriously..pwned. I'm thinking the same thing here...which article says that PS3 uses a crappy version of OpenGL1.0?
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post #19 of 26
Quote:
Originally Posted by Malachor View Post
I second against the statement.
Look at it from a programmer who does this for a living and doesn't like to program that much anymore point of view.

They could release an update to make the PS3 OpenGL 2.0/other compatible.
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post #20 of 26
Quote:
Originally Posted by Kramy View Post
Radeons didn't see such a huge gain, but all GeForce cards loved OpenGL - that is, until GeForce 8's. GeForce 8's still like OpenGL, but most of the unified shader improvements are geared towards DirectX.
OpenGl 3.0 (Mount Evans) will support unified shaders.
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