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LCD Monitor that works through USB! - Page 2

post #11 of 25
Quote:
Originally Posted by Pwnjohnson View Post
..



... By the way, Integrated graphics cards are GPU's integrated into the chipset, they require 0 CPU time for graphics. ...

But it does use the system memory, right?
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post #12 of 25
Quote:
Originally Posted by blupupher View Post
But it does use the system memory, right?
As all integrated system graphics do. But this can be 100% controlled in bios. You can set it only to use a certain amount of memory.
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post #13 of 25
Quote:
Originally Posted by an51r View Post
Well it would be a nice second monitor solution for a computer running sli.
hey thats a really good point!
thats a great solution for those who would like to run more then one monitor.
also, if your gfx only has one output, you could use one.
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post #14 of 25
Quote:
Originally Posted by blupupher View Post
But it does use the system memory, right?
Yep.
post #15 of 25
Quote:
Originally Posted by Pwnjohnson View Post
Do you have any idea how slow this would be if the CPU had to do the processing and the RAM had to be shared?
There are plenty of programs that can use software rendering for compatability with all hardware and it's fully dependant on the cpu and just writes to the framebuffer of the video card.

It wouldn't be horribly slow as you seem to suggest. Look at the xbox. Homebrew on it uses software rendering because it is unknown how to use the graphics chip in it. And it can still emulate N64 and Psx...at all.
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post #16 of 25
i have 3 monitors that are not connected to my system becuase i have sli enabled so this would be a good buy if u need a 2nd monitor to monitor ur system like i do + its good for multi-tasking
post #17 of 25
Quote:
Originally Posted by Ragnarok View Post
It wouldn't be horribly slow as you seem to suggest. Look at the xbox. Homebrew on it uses software rendering because it is unknown how to use the graphics chip in it. And it can still emulate N64 and Psx...at all.
You're missing the point on that. It would be horribly slow in the USB Video Adapter case because communication is being done via USB, where transfer rates are horribly low for a video class device.

You're talking about communication within the system, which isn't slow in that case. Software rendering is easy when done within an enclosed system, it's a different story on USB. The alternative is to software render and just send the image through USB, even though that requires a good deal of bandwidth that increases with the resolution, and puts quite a bit of strain on the CPU to manage that.
post #18 of 25
This would be nice as a secondary connector or as a back up monitor in case you do a bad graphics card BIOS flash. It would save you having to resort to a PCI card. The USB would be quick and easy, just plug it in and re-flash.
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post #19 of 25
Quote:
Originally Posted by The Bartender Paradox View Post
This would be nice as a secondary connector or as a back up monitor in case you do a bad graphics card BIOS flash. It would save you having to resort to a PCI card. The USB would be quick and easy, just plug it in and re-flash.
thats a very good point
post #20 of 25
Quote:
Originally Posted by The Bartender Paradox View Post
This would be nice as a secondary connector or as a back up monitor in case you do a bad graphics card BIOS flash. It would save you having to resort to a PCI card. The USB would be quick and easy, just plug it in and re-flash.
Thats one of the things covered under diagnostic uses. If you think about it, the possibilities are endless .
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