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The Future of Graphics on PS3: 4D - Page 12

post #111 of 154
Quote:
Originally Posted by Axon View Post
maybe u dont want to but u have to admit its another leap in technology
Ya like I said it looks cool but what use would it have in a game? I wouldn't say its a leap more of a bunny hop, this kind of model might be better used to simulate conditions of radioactive decay, or to predict when a star is going to die, if the software is doing everything thay say it's doing.
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post #112 of 154
Quote:
Originally Posted by J3r3my View Post
Well I dont see how the 360 couldnt if its got a more advanced GPU. Oh well sorry for being iritable...Im just tired of Sony spewing all this untrue crap about how the PS3 is soooooo much better than the 360 when theyre both really about the same and can pretty much do anything the other one can.
Real-time texture mods are performed by the CPU. A better GPU won't help anything, except allow more fancy shader effects.

Quote:
Originally Posted by Emmanuel View Post
318kb???!!!
Procedural rendering. A 50KB instruction file, a few bytes, and you have a bitmap that can scale to any size. kkrieger is only ~80KB.

Quote:
Originally Posted by GaarBear View Post
Maybe if they had really short arenas with lots of load screens..
The point of these vids are that it can do it in realtime. Hence, no increased loadtimes.


Quote:
Originally Posted by b3rg View Post
I'm suprised nobody thought of this before I mean jeeze its basically 2 sets of textures: 2 fades into 1, how ****ing hard is that...combined with the other elements of time: scripted or computer generated decaying of worldly items, with lighting.
Umm...no it isn't. First off, two semi-transparent textures mapped to a few polygons to simulate aging would be brutal on a videocard. Videocards don't handle semi-transparent things optimally at the best of times; if you did every object like that, performance would probably drop to under 40%.

Procedural rendering is way different. Every time interval(lets say 500ms) the CPU modifies the textures using an algorithm. Technically, it's less efficient, but it doesn't happen every frame. It only has to happen every ~30 or more frames, which basically eliminates most of the overhead. If it modifies a texture every 2 minutes...well, now you're a thousand times more efficient than semi-transparent textures.

And that's what makes it so great; with textures that age slowly, the overhead is so reduced that it barely increases the game overhead, and has almost no effect on the framerate.

Quote:
Originally Posted by DuckieHo View Post
To be actually be called 4D... it would have to represent an object including the future, past, and present at once. However, humans cannot interpret this type of information. It is not true 4D display... just a gimmick name.

Yes, there is a 4D... current string theory suggests up to 11D or 12D.
Yay, intelligent post.

Quote:
Originally Posted by DuckieHo View Post
To be considered 4D, all existences of an object must be viewable at once.... and humans can't do that.

Time is the 4-D. Hence, all possible states of an object.... future, current, past.


Quote:
Originally Posted by DuckieHo View Post
If a human could see 4D, they would be a god since they would be able to
"see" future, present, and past at once.
*ding ding ding!*



Well...except that, there's no guarentee that a 4D being can manipulate 3D space with ease. It'd just be able to see everything ever happening.

Edit: I mean, God is supposed to have created us, right? To do that, he'd have to be somewhere above 4D.
     
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post #113 of 154
Quote:
Originally Posted by DuckieHo View Post
I do... and it is a gimmick use of the word "4D".
yeah, it is indeed , but hey, it gets them the customers rite
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post #114 of 154
so all this basically is a cpu and gpu (processing this much data would require both i assume) render graphics or textures in real time to imitate aging? so lets say a person rendered in real time, slowly over the course of the years they would age and show wrinkles and stuff just like actual people do?

THATS AWESOME!
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post #115 of 154
hasn't there been 4d for a while now? i mean, in mario 64, the goomba is different then it was 10 seconds ago if you smash its face in... thus there have been 4d...

and that would mean, 4d, existed in games before 3d o.o!
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post #116 of 154
basically if u play a game... and a baby is born....and during the ingame time, the baby will age and if you(the character in the game) looks at a mirror, u'll see that u aged urself....also like when u plant a seed, ingame time passes 4 months and when u go back, ull see its a fullu grown sunflower..pretty much the game moves with u and remembers action u did and the effects of ur cause will stay the same.
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post #117 of 154
Quote:
Originally Posted by Kramy
The point of these vids are that it can do it in realtime. Hence, no increased loadtimes.
Notice I said load screens not load times. I'm merely saying that it will be a while before hardware will be able to handle that many dynamic textures, thus the areas would have to be smaller to have half-decent frame rates. It'd be like the original Half-Life lol (regarding load sequences).
post #118 of 154
This is basically 3D with simulated time, right?
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post #119 of 154
BS, if the PS3 can do 4D, then for sure my PC can, 8800GTX>>>>>PS3's SRX
    
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post #120 of 154
Quote:
Originally Posted by Emmanuel View Post
BS, if the PS3 can do 4D, then for sure my PC can, 8800GTX>>>>>PS3's SRX
lol

ummmmmm

PS3 Cell CPU > any other CPU available on earth lol

This has become a silly thread.
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