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The Future of Graphics on PS3: 4D - Page 15

post #141 of 154
Quote:
Originally Posted by Du@lGeEk View Post
USusally the 4th dimension is taken as time.
So that is not a 4th dimension.
It's something, but not a 4th dimension.
The 4th dimension is time.

x = 1D
y = 2D
z = 3D
t = 4D

To be 4D, all fourth dimensions must exist at once. Otherwise, the object only exists in the 4D but is not 4D. For example, humans can only comprehend 3D in our current (hypothesised) 12D universe. Since we exist in 3D on the 4D "plane", we are 3D. Something 4D would exist in 4D on the 5D "plane".
Once again...
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Once again...
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post #142 of 154
I still don't get it... is this just a finer grained procedural rendering method? Rather than swap out the textures you can proceduralize the texture? If that's the case, that's neat...but doesn't DX10 do that? I've seen some demos on my 8800 that looked just like the cloud demo, actually better.
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post #143 of 154
This thread has blown more minds than paris hilton.
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post #144 of 154
Quote:
Originally Posted by ElMikeTheMike View Post
This thread has blown more minds than paris hilton.
Awwww SNAP!
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post #145 of 154
Quote:
Originally Posted by DuckieHo View Post
The 4th dimension is time.

x = 1D
y = 2D
z = 3D
t = 4D

To be 4D, all fourth dimensions must exist at once. Otherwise, the object only exists in the 4D but is not 4D. For example, humans can only comprehend 3D in our current (hypothesised) 12D universe. Since we exist in 3D on the 4D "plane", we are 3D. Something 4D would exist in 4D on the 5D "plane".
Where it gets weird for me is when I think about virtual time and string theory. I use the word "think" loosely...
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post #146 of 154
Quote:
Originally Posted by J3r3my View Post
The GPU does all the rendering. The CPU just does calculations. Dont believe me? Look it up
On the 360 you are correct, but the RSX cannot produce "4D" stuff without the processor like the Xenos can. However you are right, CPU can't really render anything, just do all the math so rendering is easier.

Quote:
Originally Posted by saxahonker View Post
"Better" is a subjective term.
While the PS3 has the Cell that has 8 cores, one is redundant so we'll call it 7 running at 3.2GHz. However 6 of those cores rely on the main core to tell them what to do, therefore not all cores are being used all the time.
The 360's Xenos has a three core processor with IBM's version of Hyper Threading so you have 6 concurrent threads being processed at any one time.
You DIDN'T read the article. Xenos is the Graphics process, not the cpu. Better is not subjective, xenos is physically better and more powerful the the RSX. Personally the Three cores with threads is less efficient cause then you have to code threads in.

Quote:
Originally Posted by FrankenPC View Post
I still don't get it... is this just a finer grained procedural rendering method? Rather than swap out the textures you can proceduralize the texture? If that's the case, that's neat...but doesn't DX10 do that? I've seen some demos on my 8800 that looked just like the cloud demo, actually better.
You are right, but it's also real time aging. Like if oblivion had this, then the trees would loose leaves, and constantly grow moss and what not. And DX10 makes it so that the processor doesn't have to work nearly as hard and isn't as much of , or isn't a bottle neck.
Deep Blue
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post #147 of 154
I would like to see a game with 4D on the PC. I am sure it could handle it fine.
    
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post #148 of 154
All I have to say is forget about this stuff, it's not worth our time to argue. We can all play games and enjoy it. The true gamers needs to know how to play the game nicely, not to justify whether it's 3D or 4D, and it doesn't really matters. As long as the graphics looks good it doesn't matter. In conclusion, 4D will not happen and don't go to sleep and dream about it, you might see monsters knocking on your door. You will not know about any dimension now, nor ever. You're just a human being. Bye bye.
Testing
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post #149 of 154
Didn't read the whole post, got tired of stuff that was not related to the topic. But it seems to me that in order to actually take advantage of this "4D" time would have to progress increasingly faster ingame to be displayed to the user, which makes time seem unrealistic.

This reminds me of the "totally interactive and destructable environments" we have heard of, which is just code that tells the object what to do by setting breaking points in objects. So are these coded by programmers to progress over time and always have the same outcome when you play the game multiple times, or do they actually do what they want taking into consideration of actions and events, causing different outcomes?(chaos theory)
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post #150 of 154
i'm gonna play my games in 4D and give 110%!
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