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Insurgency mod going to be released today - Page 23

post #221 of 257
Can't wait to play. I've been looking for a good game alternative to cs:s, or w/e.

BTW, to the person who said the "crosshair" wasn't in the center of the screen; it looked to me that the resolution you play at is widescreen. It looked to me that it was in the center, if you were simply to cut off a bit of the side (from the widescreen resolution extension)... a bug.
post #222 of 257
Team-Killing is NASTY in this game. But it's crazy fun.
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post #223 of 257
my team has set up a 32 man test server @ 81.19.219.83:27065

in the UK, so UK and EU players should have no issues and probably north east coast USA folks should be able to play on it without too much hassle.
yeoooo
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yeoooo
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post #224 of 257
Shotgun = ownage

If your in a map that has a ton of houses with hallways, shotty is the way to go. Usually I get stuck with the shotty because I join up late, but if you use it right, it's awesome.
 
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post #225 of 257
Quote:
Originally Posted by Krunk_Kracker View Post
Shotgun = ownage

If your in a map that has a ton of houses with hallways, shotty is the way to go. Usually I get stuck with the shotty because I join up late, but if you use it right, it's awesome.
My sentiments exactly Krunk, after getting my arse handed to me as support, I started laying down some smack last night with my shotty noob-cannon.

Dont need no steenking crosshairs with the shotty. Just point in the general direction and let 'er rip. Rarely need more than one shot if < 30m. Noone else wanted to play shotty? Good, I see my niche already.

The complaints about the game are kind of funny, because if the desired changes were implemented, there would be little to distinguish this game from other multi-player shooters. I like being forced to aim rather than popping off headshots while at full sprint and jumping. I like how hard-chargers get their arses handed back to them. It is hard to distinguish FFF when at great distance, but even that just adds to the realism. I even like the "push" system where there is a linear path so that people aren't just running around willy-nilly and the spawn points are objective-based. Good choices by the creators, I say.
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post #226 of 257
I am having a ton of fun with this mod, taken a lot to get use to though honestly. Usually I can just pick up any fps and within 10 mins be at the top of a leaderboard. This game has taken me considerably longer. As already stated you can't just run around and boom headshot. You need to be careful and watch your ass...

There are no real threshold points like in cs where both teams meet in the beginning of a round, no pindown points because the continous spawning.

I lovet his game, takes more skill than cs it would seem (noobs are good cuz they camp). Reguardless, Im getting the hang of it, been at the top all night last night finally.

The TKing in this is rediculous...too many ppl dont know what theyre doing yet.
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post #227 of 257
Quote:
Originally Posted by sepheroth003 View Post
The TKing in this is rediculous...too many ppl dont know what theyre doing yet.
Also, the HUD doesn't differentiate FFF at distance (or at least it hasn't for me, anyway) I accidentally took out a squad of teammates with the SAW from across a wide open field because I thought they were Iraqis at 100-150 meters. (In my defense, they WERE going the wrong way...)

Since then, I've had to let targets go b/c I couldn't properly ID them.
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post #228 of 257
Quote:
Originally Posted by Mjolnir View Post
Also, the HUD doesn't differentiate FFF at distance (or at least it hasn't for me, anyway) I accidentally took out a squad of teammates with the SAW from across a wide open field because I thought they were Iraqis at 100-150 meters.

Since then, I've had to let targets go b/c I couldn't properly ID them.
sounds realistic
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post #229 of 257
Quote:
Originally Posted by technik View Post
sounds realistic
True enough, the main thing that gets me is the all talk. I hear ppl talking, but all the names show up in red, so theres no way to know if the person yelling "THERES SOMEONE ON THE LEFT OF THE STREET!" is your squad mate next to you, or someone not even in your vicinity....

Also, I still do not understand what the hell all the symbols mean that are at the top of the screen....
 
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post #230 of 257
Quote:
Originally Posted by Krunk_Kracker View Post
True enough, the main thing that gets me is the all talk. I hear ppl talking, but all the names show up in red, so theres no way to know if the person yelling "THERES SOMEONE ON THE LEFT OF THE STREET!" is your squad mate next to you, or someone not even in your vicinity....

Also, I still do not understand what the hell all the symbols mean that are at the top of the screen....
Objective markers. Usually you need to go to that coordinate and either defend or take offensive actions there, but I really don't know anything else. 0_0
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