MMO's are easy. They're called Massively
online games because they appeal to the lowest common denominator. Keeping as many people happy as possible, which means keeping the game on "easy" mode.
I consider myself capable of excelling at any game. When it came to WoW, I was mediocre. It wasn't my skill, it wasn't the amount of time I spent on it, it was the fact that I hated raiding, and refused to turn up regularly to raids, and as such could not progress further into the game. When I refer to "progression" I obviously refer to my gear, which was medium-end. I had deep knowledge about all the other classes, and I was pretty nifty in a group. But, being an MMO, this knowledge was 100% useless. Alas, I got fed up.
Originally Posted by gonX
Now I didn't read the rest of the posts from this post, but I just wanted to say that you seriously need to try MMO's if you say they doesn't require skill. MMO's are 10 times more social games than FPS'es and many other genres.
Runescape level 50. Two level 60 characters on WoW, and tonnes of alts. Both games ended up boring me to tears, and in the end were very unrewarding.
I tried getting into LOTRO but couldn't keep my eyes open, and quit at level 18.
Social? My friend loves WoW to death, raids regularly and yet is one of the most lonely people I know. I know the experience. Being part of a "guild" does not mean getting together in a social setting and working together. It involves being recruited
by your future leader and being told what to do. And then to repeat it over and over. You are accepted on the strict condition that you raid regularly. I found the people on WoW to be particularly zombie-like. I mean, almost all of the good guild-conversations I had were completely pushed by me. People hardly want to talk. Let's not even get into Ventrilo (apparenlty were people go just before they fall asleep).
The social level of the game is irrelevant. If you need the game to be social in order to enjoy it, then you are spending too much time playing that game.
Sure, the social aspect is a big part of any online game. But no amount of social engrossment can hide the fact that the game is boring. If the game sucks, bragging about the community is not going to save it.
You over simplify FPS's. Consider the fact that they are online, and very competitive. You must coordinate your team to better the other, you must outsmart your opponent, and you must understand your weapons. The best chance you have of predicting and defeating your opponent is from experience and knowledge, which results in skill. Many of them (CSS for instance) are impossible to master, which is part of the fun.
Who finds farming fun? I remember having a conversation with my friend which later cracked me up:
m "what are you doing?"
f "farming. I need money for my new mount"
m "oh, okay. That sounds fun! /sarcasm"
f "well no, it's not fun but once I get the money I can start having fun again!"
*I come back a week later*
m "what are you doing?"
f "farming. I got my mount but now I need something else"
My dislike of MMO's doesn't come from ignorance. I like a challenging game, with a lot of depth. And if it's an "RPG" some goddamn character development. Or at the very least a game I can laugh over with a few friends.
It is also good to note that the most zealous WoW players I know in real-life don't like other competitive and challenging games. This is how I view most long-term WoW players.
/My lengthy pretentious response.