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Need for Speed Pro Street First Look

post #1 of 37
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First look exclusive to NFS fansites of the next sequel of the series: NFS Pro Street.
By Bojan, 31. May 2007 12:33

Quote:
Another game in the series was announced today, the Need for Speed Pro Street, and the NFS fansite owners were one of the first outside of EA to actually play it at EA Blackbox in Vancouver, Canada. So what does the 19 months in development game look and play like? Well, I can assure you that it is completely different than any Need for Speed up to date.
Quote:
The main advertised features of Pro Street are DAMAGE, PHYSICS and SMOKE. And I think it's justified to say that these features are superbly done. Damage consists of extra parts denting, bending and falling off. But it's not just limited to bumpers, doors and hoods, but also the car chassis.
Quote:
One thing that was made completely from scratch is the game physics. The way the Need for Speed games drove from Underground to Carbon was pretty much the same – pedal to the metal with braking an unknown concept. That tactic will get you to the first turn in Pro Street. Then you'll cry over the wreckage of your car. Yes, the car handling is now much more realistic and with all the assist off, you'll find it quite challenging to drive.
Quote:
You already know that there's no free roam this time. The reason lies in the game being a legal street racer – which means weekend events on either closed roads or actual race tracks which are all based on real locations throughout the world (Japan, North America, Europe). All the racing will be done in clear sunny skies – no night racing and no weather changes.
Quote:
And speaking of cars, you'll see the biggest car list in any NFS game up to date – more than in Carbon, totaling at about 50-60 cars with a age span of 40+ years, from 26 manufacturers, 8 supercars, tuners, muscles.
Quote:
Pro Street definitely isn't like any other Need for Speed game! This time it seems EA actually listened to the fans and they included and repaired most of the features requested. The circuit race mode looks pretty much like other race games, but drift and the yet to be seen drag and speed challenge should make the game something else. November is still pretty far away and a lot of time will be spent polishing the game to make it look and play like a real Need for Speed.
[Source: NFSUnlimited.net]
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post #2 of 37
Thread Starter 




I'm patiently waiting
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post #3 of 37
it's about time damage made a return to this damn series.
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post #4 of 37
i hope they add drag racing in!!!
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post #5 of 37
Definitely not going to buy this game. They should have sticked with real street racing. They trying to copy Grand Turismo?
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post #6 of 37
*drool*

Those screenshots better not be ingame. Seriously.
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post #7 of 37
Quote:
They better NOT be ingame?
Does that look bad to you?

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They should have sticked with real street racing?
Those screenshots are on the street, I don't see a track anywhere.

Ninja
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post #8 of 37
Quote:
Originally Posted by foslock View Post
*drool*

Those screenshots better not be ingame. Seriously.
probably rendered...if they are in-game then nevermind what i said before, I'm getting this game.
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post #9 of 37
Quote:
Originally Posted by Ninja_Boy View Post
Does that look bad to you?



Those screenshots are on the street, I don't see a track anywhere.

Ninja
Carbon was decent, not nearly as good as the Underground Series. IMO, EA(NFS Series) started releasing crap after NFSU2.
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post #10 of 37
Haha no if they are ingame then I will piss my pants at how good they are.

SORRY FOR THE CONFUSION! THIS GAME LOOKS GREAT!
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