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F.E.A.R Maxed and still 200+ FPS - Page 4

post #31 of 43
Quote:
Originally Posted by MrBungle View Post
60 is very close, but not ideal. if you're playing a racing game or something where the camera is fixed or has motion blur, you can often get by with 30 fps. but if you're playing an FPS game and you can move the camera as fast as you want with the mouse, it's possible to see less than smooth movement at 60, even on an LCD. i do understand the difference between how LCDs and CRTs work.
Apparently not, since you're equating 60Hz on an LCD to 60Hz on a CRT.
post #32 of 43
i'd go find proof, but i don't have time right now. i'll post some links later if i have to. hopefully someone rushes to my defense before i have to take the time to find links that nobody will read. it's real dry stuff.
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post #33 of 43
it goes like this. CRT pixels need a charge to stay lit, so even if you're looking at a still image you need a certain minimum refresh rate to keep the screen looking smooth. LCD pixels stay lit until they receive a new instruction. so if you're looking at a still image on an LCD monitor 1Hz will look the same as 75Hz.

refresh rate becomes an issue on LCDs when you're looking at motion in video games, and the issue is the same on CRTs.

film runs at 24 fps. telvision video is transmitted at 30 fps, but each frame is doubled, so the TV is actually running at 60 fps. you might conclude from this that 60 fps is perfect for any video game. this isn't true because all film has a motion blur if an image moves too fast to be captured by its frame rate. in video games, each frame is rendered as a perfectly clear image. pause a DVD while a person runs across the screen and the person will appear blurred. pause a video game while a character runs across the screen and you'll see a crisp image. some newer games have motion blur, but this isn't the norm yet.

therefore, if you have fast moving action in a video game, your eyes might notice some jerkiness if you're running at 60Hz, whether you're on a CRT or LCD monitor. most studies conclude that your eyes won't notice any improvement above 72 fps because of the "burn in" effect on our retinas. the human eye has its limits.

again, sorry for no links, but i've had this discussion a million times. i'm sick of looking it all up.
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post #34 of 43
Quote:
Originally Posted by cognoscenti View Post
No Im saying that its like having 1000 fps, beyond a certain point you won't notice it.

Thats what I thought I read somewhere.

We know
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post #35 of 43
Quote:
Originally Posted by cognoscenti View Post
Thats is using Fraps.
i know i mean like actually record with it
post #36 of 43
she won't record with it because it cuts your framerate roughly in half. she's showing off how fast her video cards go. you also lose the frame counter when you record with it.
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post #37 of 43
Quote:
Originally Posted by MrBungle View Post
it goes like this. CRT pixels need a charge to stay lit, so even if you're looking at a still image you need a certain minimum refresh rate to keep the screen looking smooth. LCD pixels stay lit until they receive a new instruction. so if you're looking at a still image on an LCD monitor 1Hz will look the same as 75Hz.

refresh rate becomes an issue on LCDs when you're looking at motion in video games, and the issue is the same on CRTs.

film runs at 24 fps. telvision video is transmitted at 30 fps, but each frame is doubled, so the TV is actually running at 60 fps. you might conclude from this that 60 fps is perfect for any video game. this isn't true because all film has a motion blur if an image moves too fast to be captured by its frame rate. in video games, each frame is rendered as a perfectly clear image. pause a DVD while a person runs across the screen and the person will appear blurred. pause a video game while a character runs across the screen and you'll see a crisp image. some newer games have motion blur, but this isn't the norm yet.

therefore, if you have fast moving action in a video game, your eyes might notice some jerkiness if you're running at 60Hz, whether you're on a CRT or LCD monitor. most studies conclude that your eyes won't notice any improvement above 72 fps because of the "burn in" effect on our retinas. the human eye has its limits.

again, sorry for no links, but i've had this discussion a million times. i'm sick of looking it all up.

It's all nice on paper...but when I can see the difference...THEN what?

I get headaches at 75Hz...that's over 72...
I used to play with a CRT at 85Hz....and I could tell the difference between 70 FPS, and 90(even if it's capped at 85), because it's a lot smoother.

Sure it's nice in theory...but to a trained eye/an eye that's used to a computer screen...I'm sure it's a whole different story.

PS - Cog, you're my idol. Please, become a teacher or something, and mentor young pretty girls to be like you?
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post #38 of 43
My dads friend must have bought the most crappy lcd TV. I see ghosting while watching TV on it.
my god
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post #39 of 43
Quote:
Originally Posted by Sideburns View Post
PS - Cog, you're my idol. Please, become a teacher or something, and mentor young pretty girls to be like you?
Don't do it for us... Do it... For mankind!! *space music*
post #40 of 43
Quote:
Originally Posted by Sideburns View Post
I get headaches at 75Hz...that's over 72...
I used to play with a CRT at 85Hz....and I could tell the difference between 70 FPS, and 90(even if it's capped at 85), because it's a lot smoother.
okay, now that is a different story. some people get headaches on CRT monitors with lower refresh rates. this doesn't happen with LCD monitors because of the way they refresh and the lack of flicker. but you can get a headache reading text if you're sensitive to it on a CRT.

what i was talking about was something totally different. i was talking about smooth movement in games. and yes, i am telling you you can't tell a difference between 72 and 90
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