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What's Killing Game Development?

post #1 of 23
Thread Starter 
This is similar to a recent thread but this is more indepth I find.

Quote:
It's intrinsic to human nature, but the idea of focusing on a single issue or event, or at least a single cause, is rather limiting and usually results in an incorrect analysis of any given situation. Take for example the question “why are there so many game sequels?†There are a half dozen answers to it and they're all correct, but people are apt to focus on one or two and dismiss the rest. Moreover, the very question itself is limiting – we're only asking about game sequels. There are other, equally important questions that are related to the original – why do so many games fail? Why do publishers have increasingly more control of development? Why isn't there more innovation in games? What happened to the great designers like Sid Meier, where is the new generation? Believe it or not, all these questions are related and are best asked with “why is modern game development the way it is?â€

Ironically enough, there is actually a single issue that lies at the core of these questions, so pardon me while I paint myself a hypocrite and point it out – game development is a business and people are in it to make money. Once we accept this axiom, all answers will flow from it. Let's deal with the questions one by one.
http://www.firingsquad.com/features/...e_development/
post #2 of 23
I dont think there's "something wrong" with development i just dont think were as easily WOWed anymore. Like 10 Years ago a couple of special effects made us like wet our pants. Now i find alot more people focusing on looks and people dont seem to be as Wowed anymore. So i dont think its the developers fault mainly just consumers differeing tastes
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post #3 of 23
Thread Starter 
Im finding that FPS is getting very ''Samey'' Nothing all that new is being introduced or invented.
post #4 of 23
like the new over lord game similar to fable
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post #5 of 23
You think Overlord is a Fable copy?

Have you even played the game? Because it is no Fable clone.
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post #6 of 23
I think games will start to be a bit more in "there own class" kind of like MGS where it is like none other,there has yet to be a game that is like or nere MGS even splinter cell dosent have the same great story lines or the great game play that MGS and some other game have on there own.I think that the story is the key,with out a great story there is no fun,Just like gears of war,there is a story "BUT" is it good?IMO no the story realy didnt do it for me.did the game look realy good? YES was it fun? for 4 or five hours then to just became anothere game with nothing speacil.A game with a great story will win me over any day.That is probley why i have beaten MGS3 5 times and MGS2 4 times and gears of war once.If you have not notice i am a big fan of all the MGS games.

Sorry for any spelling.
    
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post #7 of 23
This is why nintendo made the wii...trying to change it up. Give it gameplay value instead of striving for the best graphics.

Not saying this is the way to go just spectating.
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post #8 of 23
What is killing game development is greedy publishers that force developers to cut the development time and thus release incomplete or buggy code. *cough*EA*cough*.
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post #9 of 23
Quote:
Originally Posted by kilmar View Post
What is killing game development is greedy publishers that force developers to cut the development time and thus release incomplete or buggy code. *cough*EA*cough*.
I agree with that, but I think it goes both ways. The publisher needs to impose some deadlines on the developer, otherwise you get a Duke Nukem 4-esque delay.
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post #10 of 23
QuakeWars, anyone?
    
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