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Oblivion HELP needed

post #1 of 5
Thread Starter 
Up to this point, I've played oblivion without any real intention... played as a random hack em up type and just made use of the sandbox style game (almost like just running around doing stupid stuff in GTA)....

Anyways, I'm level 7 and bored.... So i decided to get serious and make a mage...

The character is a high elf (mage birthsign).... However, I need help with my class... I believe I should go for: Destruction, Alteration, Conjuration, Mysticism, and Restoration, Light Armor and Block (decided that Illusion sucked too much to really do anything with).... I keep hearing that blade would be useful, but wouldn't an enchanted dagger (high speed+ a useful effect like damage, paralyze, absorb magika, etc.) work out better than having a sword that I wouldn't be able to make full use of due to my low strength? And it seems like if I'm not using a sword, I might as well make use of my shield. I've also been thinking of using Heavy armor instead of Light. The extra defense would be nice and if i constantly use Feather, it wouldn't hinder me much right? Anyways, comments or suggestions on this would be nice

Secondly, I keep hearing about "Efficient Leveling"... how do I do this? And more precisely, how would I do it for my current class setup (+5s to Intelligence, Willpower and maybe some spare for endurance?).... Really Need some info on this one
post #2 of 5
That game make me going to cry... each time i play i dont know what to do... everybody kill me... i cant pown anything ...
I used to play it cause the soundtrack...
Katrina2
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Katrina2
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post #3 of 5
Thread Starter 
I found that using magic.... no matter what your playing preference, really helps your all around killing of things.... Bethesda was pretty revolutionary about the whole "create your own spells" aspect and the options with magic are a lot less restricted than simply slashing away with a powerful sword or shooting some magic arrows
post #4 of 5
base on my experience with a mage char, i say either go with light armor or forgo armor altogether. the three most important skill for my mage char is destruction, alteration, alchemy, and restoration - destruction to cause damage, restoration to heal damage, alteration to reduce damage received and open locks, and alchemy is self explainatory

in order to gain +5, i think you need to gain 10 points of skills assicoated with the particular stat. for example that you want to gain +5 on intelligence, you can do so by gaining a combined 10 skill point on alchemy and destruction. for wisdom, gain 10 points on alteration and restoration. by being efficient, you'll only train enough skills to gain +5 on three stats, so you'll reach maximum in stat. but personally, i just use KCAS and don't worry about being efficient
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System Prime
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post #5 of 5
Thread Starter 
but in order to level, you have to raise your major skills a certain amount right? And since all my major skills ARE magic based, doesn't this mean that i should make the skills I intend on using Minor? In other words, if destruction was a minor skill, I could improve it to say... 75 and not need to level up? Whereas if it were a major skill, I would end up at about... level 15 or so when destruction reached 75?

Also, what about heavy armor would make it bad for a mage? Heavy armor provides more defense at the cost of speed and encumbrance.... feather spells fix the encumbrance issue, and since I'll be using mostly touch based attacks, I won't need the speed that light armor provides
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