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John Carmack reckons PhysX is useless - Page 3

post #21 of 80
Quote:
Originally Posted by Znth View Post
If he had anything to do with the Deus Ex series, I disagree with that statement.

Best series ever made imo
Yeah, John Romero appears no where on that wiki page.

EDIT: But seeing as it's an Ion Storm game before they went defunct, he probably did have something to do with it.

NOTE: I'm not saying he is terrible at what he does. On the contrary. He is one of the most brilliant minds to ever lay waste to the gaming isdustry, but his ego got the best of him.
post #22 of 80
as of right now, Supreme Commander eats multi-core cpus for breakfast. i doubt this card had the processing power to take much load off the cpu.

to the best of my knowledge, everything in SupCom is simulated, cause 500+ units in starcraft won't chew apart the processing power of a C2D. So it is all about coding.

so aren't 90%+ of what the cpu had to run physics simulations? (ie, does a single missile hit on a turning fighter?)

even if this card was powerful enough to take a significant load off the CPU, isn't the main issue whether or not developers code games in a way for the CPU to crunch through the calculations?

so how would a weaker processor help in a situation like this?
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post #23 of 80
I think PhysX doomed itself. It launched at way to high of a price, $300, and did not put any effort into getting developer support.

What they should have done is:

1. Launch at a low price (even if it means an initial loss). Say $99.
2. Get 3dmark06 and future 3dmark products to be highly dependent on a PPU. That would cause a frenzy over having a PPU.
3. Pay game developers to support the PPU.

Sure they would of taken a huge hit on the first generation... But they would have had a nice little market, all to themselves, and the second generation would of be quite profitable.
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post #24 of 80
Quote:
Originally Posted by pauldovi View Post
I think PhysX doomed itself. It launched at way to high of a price, $300, and did not put any effort into getting developer support.

What they should have done is:

1. Launch at a low price (even if it means an initial loss). Say $99.
2. Get 3dmark06 and future 3dmark products to be highly dependent on a PPU. That would cause a frenzy over having a PPU.
3. Pay game developers to support the PPU.

Sure they would of taken a huge hit on the first generation... But they would have had a nice little market, all to themselves, and the second generation would of be quite profitable.
no that involves losing money that all company's hate
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post #25 of 80
Quote:
Originally Posted by Znth View Post
If he had anything to do with the Deus Ex series, I disagree with that statement.

Best series ever made imo

He didn't. That was Warren Spector in an entirely different production house which IIRC is in a different state.
post #26 of 80
reason why he thinks its useless is because, engines(game) don't use physx card yet but unreal engine 3 is going to use the power of the physx card. until games support physx card then it is "useless" for now but not entirely.

this is same guy who thought that multi-core technology is useless.
post #27 of 80
Quote:
Originally Posted by Crazy9000 View Post
John Carmack is a smart man.
He's not a man, HE IS A GOD!!!!!!!!!
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post #28 of 80
Quote:
Originally Posted by pauldovi View Post
I think PhysX doomed itself. It launched at way to high of a price, $300, and did not put any effort into getting developer support.

What they should have done is:

1. Launch at a low price (even if it means an initial loss). Say $99.
2. Get 3dmark06 and future 3dmark products to be highly dependent on a PPU. That would cause a frenzy over having a PPU.
3. Pay game developers to support the PPU.

Sure they would of taken a huge hit on the first generation... But they would have had a nice little market, all to themselves, and the second generation would of be quite profitable.
hehe, did you go to Business school too? Because it sure looks like the developers of the PhysX card didn't.
    
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post #29 of 80
Quote:
Originally Posted by pauldovi View Post
I think PhysX doomed itself. It launched at way to high of a price, $300, and did not put any effort into getting developer support.

What they should have done is:

1. Launch at a low price (even if it means an initial loss). Say $99.
2. Get 3dmark06 and future 3dmark products to be highly dependent on a PPU. That would cause a frenzy over having a PPU.
3. Pay game developers to support the PPU.

Sure they would of taken a huge hit on the first generation... But they would have had a nice little market, all to themselves, and the second generation would of be quite profitable.

You're assuming that they had enough capitol for that. Personally I would buy one one if it had a killer app, or if more devs supported it, but I don't see either in the cards. What I do see is me getting a four slot mobo and a 2600 to go with my crossfired 2900s - and that's for the few games that will take advantage of dedicated physics processing. And that's only if there is a killer app in which it actually helps with gameplay. i don't care if the explosions have more sand in them.
post #30 of 80
well depending on UT3, it could be killer app that save's physX's life
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