Ageia's Response To John Carmack
The Laws of PhysX
It's fair to say that the PhysX card developed by Ageia has been a controversial new product for the geek and hardware enthusiast community ever since its introduction. It’s a fairly simple idea at its base level; a piece of hardware dedicated only to processing physics so that the graphics card and processor don’t get bogged down by the calculations, but it’s one which has struggled to catch on in quite the same way as other hardware devices.
Designed for games which use complex physics, a trend spurred on massively by the fantastic Physics Gun in Half-Life 2, the company has faced an uphill battle with consumers as it tries to persuade gamers that they must invest in a new, additional piece of kit in order to get the most out of their game.
So, why has the market not chosen to fully embrace the PhysX card and what has Ageia been doing to help persuade those gamers and geeks who are still sceptical about the potential of an Ageia PPU? It’s a question which has been burning at the back of our minds lately and, with Unreal Tournament 3 set for release later this year and Ghost Recon Advanced Warfighter 2 just seeing a release on PC, it seemed like an ideal time to have a chat with Ageia and find out just what it has been up to lately.
I went along to have a chat with Ageia’s Michael Steele and Daniel Forster, to catch-up with Ageia and to see what the PhysX PPU may hold in store for gamers in the future. Check out the story within...
[Textual Source: Bit-Tech]
Read on with the story.