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post #21 of 43
yeah but they're putting msg4 on a dual layer i belive i remember reading how konami said they were coming close to using all 50 gigs.
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post #22 of 43
Quote:
Originally Posted by Audi View Post
Blu RAy is 25gb.

Blu Ray Dual Layer is 50gb.
Yeah I know it has to be DL for 50GB. I was just stating there is a 50GB BDROM.
post #23 of 43
OK OK OK i was wrong 50GBs but that just makes my point stronger 50GBs and theres no shells or trash,guns,holes,or anything to realy add detail to the environment othere than that realy crapy looking ground texture,and a box or two,this game come first thing next year so there is no way for them to go back add all that much detail in every environment in the game before it hits the shelf.But i have to say that the story line and plot are what realy have me hucked,But as far as this being the "GRAPHICAL" flag ship for the PS3 it is a real let down.
    
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post #24 of 43
Quote:
Originally Posted by b.walker36 View Post
yeah but they're putting msg4 on a dual layer i belive i remember reading how konami said they were coming close to using all 50 gigs.
IF they are that colse then ether,A: the game will be 1000 hours long.or B: the said hay 50GB of free space lets just make the game look like crap and use all 50BGs of it and just leave out all the hard work to make it smaller and better looking.
    
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post #25 of 43
man that bit where he disguises himself as the petrol can, roles over the 2 dudes, throws up from being dizzy, then relaxes by flicking through some pr0n... pure pwnage.
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post #26 of 43
Quote:
Originally Posted by jonny1989 View Post
I have play all the PS and nintendo versions as will as the gamcube and xbox versions of the games and none of then look as plane as this,This game is set in the middle east where war has raged for years,and look that the environment,it looks as clean as my house,sure the walls are broken but thats about it,the ground is very flat with no detail and there are a few boxes and thats it.theres no dead bodys,plantes/weeds,shell cassings,or fragments form any othere objects that could have been there or blown up there,And you cant realy compare this to the othere MGS games becuase this is a hole leap ahead of them they where good for there time but this looks bad it should look a lot and i mean a lot better than it does.25GB blu ray disk with all that room for textures! AND THE GROUND IS STILL FLAT!!!!!!!.
MGS as a series has always had heavy attention to detail in the environments and weapons; Sons of Liberty had hidden Easter Island statues and Snake Eater had Kerotans to name but a few. I'll admit that the variation in the terrain is less than in Snake Eater, but we are comparing a city to a forest. The ground certainly isn't completely flat (see here and here) and it stands to reason that not all of the city would be demolished, but it looks pretty war torn and detailed to me.

As for the environments not taking advantage of Blu-Ray; a considerable amount of disk space is being taken up with audio sorcery, how this is going to add to the game has yet to be seen, but my curiosity is piqued. While I cant recall where I heard this, I believe MGS4 is going to include multiple locales in addition to the Middle East shown thus far and will feature Snake tracking Liquid around the world "like James Bond", but don't quote me on that. Another thing that should be taken into account is that this is a short demo (in comparison to the size of the map and length of the full game) that travels along one path (I saw multiple doorways and buildings that I would have explored), until we actually get a hold of the game, I don't think its fair to comment about how bland the levels are. Also, its the RAM, GPU and CPU power that affect how many objects and how much detail is in the level, the Blu-Ray will allow for a longer game, but might not necessarily mean more shell casings and weeds in the levels. In short, it is impossible to gauge whether or not Blu-Ray is being implemented to its fullest from a single in game level.

My biggest gripe with the trailer was the stiffness of some of the animations; Snake seems to just flick between standing and crouching. C'mon, with 6 SPE's at their disposal you'd think they could at least add some realistic animations! Admittedly, this has almost been a hallmark of the series, but I still hope they improve it before the release, they've got at least 6 months to do it, so they damn well better. I'm also not a huge fan of the aiming reticule, but hopefully you can just turn that off.

Overall, I'm really pumped for this game and after a year of nothing but story trailers I'm glad they took the time to give us an in depth 15 minutes of gameplay. Plus, Snake does a barrel roll. What more could you possible ask for?
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post #27 of 43
Quote:
Originally Posted by jesusofwales View Post
MGS as a series has always had heavy attention to detail in the environments and weapons; Sons of Liberty had hidden Easter Island statues and Snake Eater had Kerotans to name but a few. I'll admit that the variation in the terrain is less than in Snake Eater, but we are comparing a city to a forest. The ground certainly isn't completely flat (see here and here) and it stands to reason that not all of the city would be demolished, but it looks pretty war torn and detailed to me.

As for the environments not taking advantage of Blu-Ray; a considerable amount of disk space is being taken up with audio sorcery, how this is going to add to the game has yet to be seen, but my curiosity is piqued. While I cant recall where I heard this, I believe MGS4 is going to include multiple locales in addition to the Middle East shown thus far and will feature Snake tracking Liquid around the world "like James Bond", but don't quote me on that. Another thing that should be taken into account is that this is a short demo (in comparison to the size of the map and length of the full game) that travels along one path (I saw multiple doorways and buildings that I would have explored), until we actually get a hold of the game, I don't think its fair to comment about how bland the levels are. Also, its the RAM, GPU and CPU power that affect how many objects and how much detail is in the level, the Blu-Ray will allow for a longer game, but might not necessarily mean more shell casings and weeds in the levels. In short, it is impossible to gauge whether or not Blu-Ray is being implemented to its fullest from a single in game level.

My biggest gripe with the trailer was the stiffness of some of the animations; Snake seems to just flick between standing and crouching. C'mon, with 6 SPE's at their disposal you'd think they could at least add some realistic animations! Admittedly, this has almost been a hallmark of the series, but I still hope they improve it before the release, they've got at least 6 months to do it, so they damn well better. I'm also not a huge fan of the aiming reticule, but hopefully you can just turn that off.

Overall, I'm really pumped for this game and after a year of nothing but story trailers I'm glad they took the time to give us an in depth 15 minutes of gameplay. Plus, Snake does a barrel roll. What more could you possible ask for?

IMO the ground is still flat,I dont mean that is goes up or down like a hill or has some divits or pars were there are cracks but i mean the texture overlay on the gournd its self,it looks realy bad,I too hate the new aiming thing as well as the way that snake moves.But i can not help to think that some of the levels and textures looks as if they came form a cheap PSP game.
    
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post #28 of 43
Thread Starter 
Damn, i played all MGS series and this one i think will own. I might have to get the PS3 after all
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post #29 of 43
Let me ask this..When playing a game do you just stare at the ground 100%of the time?...If the answeres yes then im afraid you need to re-evaluate how you play games.
post #30 of 43
Quote:
Originally Posted by ENTERPRISE View Post
Let me ask this..When playing a game do you just stare at the ground 100%of the time?...If the answeres yes then im afraid you need to re-evaluate how you play games.
No but is a game like this where there are times that you must wait in a spot for somthig to happen or somone to pass it is nice to look around and look at the pritey ground.
    
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