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CNET: DX10 is really bad right now - Page 4

post #31 of 43
AA has been spouting off how there getting re-vamped...still nothing. Ill see it before I beleive any more statements.
post #32 of 43
Quote:
Originally Posted by aakar View Post
but wait lost planet did use dx10 and so did call of juarez, so whats the problem their.
---edit--
IMO its vista to blame not the drivers.
no its deffinetly the drivers, not vista
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post #33 of 43
Quote:
Originally Posted by Ihatethedukes View Post
Uh, having a GTX barely pull 30 FPS in DX10 at 12x10 res is being butthurt over crappy hardware? It sounds like being screwed by crappy, inefficient software to me. "Offloading work to the gpu," my ass. What's the use of that when programs are already GPU/monitor bound as it is at any reasonable resolution?
Wait till you get a real DX10 game. Bioshock was developed for DX9 primarily, just like Lost Planet and CoH. Crysis guarentees to be smooth.
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post #34 of 43
i was watching videos of the difference between dx10 and 9 in crysis and to me the dx10 looked alot better. I cant go to gametrailers at work so no links but you can check them out there just search crysis.
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post #35 of 43
Quote:
Originally Posted by aaronman View Post
Off topic: I personally have no reason to upgrade to Vista yet.

But back to topic: I don't remember there ever being problems when DX9 and DX8 first came out. Were those just software updates or were there hardware updates in DX9?
both. it had software updates but also hardware updates that are required to be dx9 compatible. though they made it backwards compatible to run on dx8 hardware. the big problem though with dx10 though isn't just the hardware updates but you need a whole new OS to run it and right now the dx 10 cards out there seem not to be able to run dx that well yet. that and dx9 is not backwards compatible

ksimp8 have you ever tried running shader model 3.0 on a dx8 card?
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post #36 of 43
Just drink the kool-aid because they tell you to drink the kool-aid. It doesn't matter if you have to pay $200 for it and pay $1000 for a hardware upgrade. Just do it because they told you to. They wouldn't lie to you. They know everything. Don't they?
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post #37 of 43
its not possible lol
post #38 of 43
vista has been a massive pain in the @#$ for me.=( i keep getting dinged by it for trying to watch my videos from my xp rig on it. I keep having these pronblems with stuff not playing right or at the wrong resolutions.

my favorite bugs is the monitor goes black when I open IE. any time i use the ms browser, I get a black screen. sucks. =(
post #39 of 43
Quote:
Originally Posted by jph1589 View Post
Just drink the kool-aid because they tell you to drink the kool-aid. It doesn't matter if you have to pay $200 for it and pay $1000 for a hardware upgrade. Just do it because they told you to. They wouldn't lie to you. They know everything. Don't they?
I would follow Microsoft into a firestorm if they said they had a way to save me from the effects.
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post #40 of 43
the epic vice president reckons DX10 games wont be that advanced before the next generation of consoles

Quote:
Microsoft might be making a song and dance about the advent of DirectX 10 and the new experience it brings to PC gaming, but Epic vice president Mark Rein reckons we won't see it adopted in earnest by developers and publishers for several years.

"To be honest, and I'm going to cast a small pall on the industry here, I don't think you're going to get much higher until the next generation of consoles," Rein told CVG when asked what we can expect from DX 10 beyond what we're seeing in Crysis.

One reason for this, he said, is that the gulf between a high-end PC and a low-end PC is bigger now than it's ever been, and the low-end has been anchored while the high end just gets higher "and it becomes less and less economically viable to do the super high-end stuff".

"And in addition, just now we're just barely coming into the sweet spot of the next-gen consoles... We're at the point where it's viable to ship games on these next-gen consoles and it's going to be a gold mine for a couple of years.

"Publishers are generally putting their money where the highest return is, and in the past that's been on consoles and I think that's still the case. So if you build the game that's a really super amazing high-end game, how do you make all the money you could make from that game, because it'll be too high end eventually to be on PS3 or Xbox 360"

Rein reckons there are developers who will dabble with DirectX 10 and a couple of PC-only games, or games that their big market is PC, will push the envelope a bit, "But I don't see people going way, way over what these consoles can do because then they can't sell the game... they have to dumb the games down for the consoles. Consoles will pretty much define what the next five years of games look like on the PC", Rein added.

However, he said that what we'll also see from PC games in the meantime is the ability to turn everything up a visual notch.

"That's the value to me of the PC, that the source content we have is still really high resolution, much higher than we can show on a 512MB machine. You can use that content on the PC, you can express it in higher resolutions and higher frame rates and turn on more effects. I think that's what you'll see, PC games where we turn it up higher."
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