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2560x1600 Upgrade comparison - Page 5

post #41 of 87
Quote:
Originally Posted by Murlocke View Post
1920x1200 and above the bottleneck is pretty slim, but it really depends on the game and how it is coded to work. Some of the newer games like World in Conflict and Lost Planet are seeing absolutely no performance gain from overclocking the CPU. Cog posted some youtube videos about it.
http://www.youtube.com/watch?v=xIzb1qpT0XY
post #42 of 87
Quote:
Originally Posted by cognoscenti View Post
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post #43 of 87
My SINGLE 8800GTS doesn't bottleneck with my measly E4300 at a lowly 2.4GHz... in LOST COAST with 16xQSAA/16x aniso and max settings in 1680x1050. I fail to see how you're gonna get a bottleneck at something like. 3.6Ghz (quad core is irrelevant ATM) at higher resolutions with in far more poorly coded games that are more GPU dependant. (Valve coders are the best in the business for lifting GPU load and still making it gorgeous, hence why you can play on older hardware.) Seriously, I don't see it.

And you proved my point with Cog's deal, future games are even MORE gpu loaded and have NO CPU bottleneck.



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post #44 of 87
In a week, Bioshock will be released.
I've been looking forward to this game for awhile now and am curious as to how it will run on some of our higher end rigs with the res and graphics up.
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post #45 of 87
Quote:
Originally Posted by Ihatethedukes View Post
My SINGLE 8800GTS doesn't bottleneck with my measly E4300 at a lowly 2.4GHz... in LOST COAST with 16xQSAA/16x aniso and max settings in 1680x1050. I fail to see how you're gonna get a bottleneck at something like. 3.6Ghz (quad core is irrelevant ATM) at higher resolutions with in far more poorly coded games that are more GPU dependant. (Valve coders are the best in the business for lifting GPU load and still making it gorgeous, hence why you can play on older hardware.) Seriously, I don't see it.

And you proved my point with Cog's deal, future games are even MORE gpu loaded and have NO CPU bottleneck.
Thats exactly why. The higher resolution, the more AA and the more AF you put, the less bottleneck. You are running 16xQS/16x AA at 1680x1050 that works the GPU alot more than say 1280x1024 0x aa/0x af.

A single GTS is also about 1/3 of the power of 2x 8800GTX in SLI. A single GTS is not going to bottleneck. If you added a second GTS and kept your processor at 2.4GHz it will bottleneck in most games, but I don't see why it matters.

Bottleneck or not, I go by performance. I don't care if i'm bottlenecking, my frames are still higher than if I went with a card that didn't bottleneck at all. The only time I think a bottleneck matters is when it makes the frames unplayable, which takes a pretty severe bottleneck, like a 2.0GHZ P4 with 2x 8800GTX.

So in other words.. if you are getting good frames, who cares if you are bottlenecking or not IMHO.
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post #46 of 87
Quote:
Originally Posted by Murlocke View Post
Thats exactly why. The higher resolution, the more AA and the more AF you put, the less bottleneck. You are running 16xQS/16x AA at 1680x1050 that works the GPU alot more than say 1280x1024 0x aa/0x af.

A single GTS is also about 1/3 of the power of 2x 8800GTX in SLI. A single GTS is not going to bottleneck. If you added a second GTS and kept your processor at 2.4GHz it will bottleneck in most games, but I don't see why it matters.

Bottleneck or not, I go by performance. I don't care if i'm bottlenecking, my frames are still higher than if I went with a card that didn't bottleneck at all. The only time I think a bottleneck matters is when it makes the frames unplayable, which takes a pretty severe bottleneck, like a 2.0GHZ P4 with 2x 8800GTX.

So in other words.. if you are getting good frames, who cares if you are bottlenecking or not IMHO.
You've got the right attitude there. And TECHNICALLY you're right. If your CPU is not bottlenecking your GPU then your GPU is still bottlenecking your CPU. O****.... I just opened a whole new can of worms!

Hehe, you see there, there is no CPU bottleneck in FEAR even at 1.8Ghz processor speed with those settings. I cannot know for certain, but I'd say that even with three times the frames you'd not be CPU bottlenecked in an 'old' game like FEAR. Especially if you DOUBLED the pixel load by moving to 2560x1600 and essentially halved the frame rate.
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post #47 of 87
Quote:
Originally Posted by Easty View Post
Yeah Avg was 1!! there are some crazy settings in LPEC.
Yea Lost Planet must have been optimized by a drunk monkey...
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post #48 of 87
How did you get the 'video memory usage' to work in Rivatuner? I don't see that in my list....
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post #49 of 87
Yeah... the "connotation" and "denotation" of the word bottleneck are different. Technically, (the "denotation") there will always be a bottleneck. However, (the "connotation") this only matters if you get bad performance.

Bottlenecking has a bad connotation, but technically it is not always bad. If you get 60fps or more in the games you play, then you really shouldn't be talking about a "bottleneck" at all. Especially since your LCD monitor is just gonna bottleneck everything at that point anyways.

Time to turn on Vsync, FTW!
    
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post #50 of 87
hardware monitoring > setup (MUST CLICK THE SETUP BUTTON ON THE BOTTOM RIGHT CLICK DOESN'T WORK FOR THIS) > plugins > scroll down the list and check 'VidMem,dll' > ok > restart rivatuner > hardware monitoring > setup (MUST CLICK THE SETUP BUTTON ON THE BOTTOM RIGHT CLICK DOESN'T WORK FOR THIS) > scroll to the bottom of the data sources and check 'vidememory usage' > apply > ok
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