Originally Posted by Ihatethedukes
My SINGLE 8800GTS doesn't bottleneck with my measly E4300 at a lowly 2.4GHz... in LOST COAST with 16xQSAA/16x aniso and max settings in 1680x1050. I fail to see how you're gonna get a bottleneck at something like. 3.6Ghz (quad core is irrelevant ATM) at higher resolutions with in far more poorly coded games that are more GPU dependant. (Valve coders are the best in the business for lifting GPU load and still making it gorgeous, hence why you can play on older hardware.) Seriously, I don't see it.
And you proved my point with Cog's deal, future games are even MORE gpu loaded and have NO CPU bottleneck.
Thats exactly why. The higher resolution, the more AA and the more AF you put, the less bottleneck. You are running 16xQS/16x AA at 1680x1050 that works the GPU alot more than say 1280x1024 0x aa/0x af.
A single GTS is also about 1/3 of the power of 2x 8800GTX in SLI. A single GTS is not going to bottleneck. If you added a second GTS and kept your processor at 2.4GHz it will bottleneck in most games, but I don't see why it matters.
Bottleneck or not, I go by performance. I don't care if i'm bottlenecking, my frames are still higher than if I went with a card that didn't bottleneck at all. The only time I think a bottleneck matters is when it makes the frames unplayable, which takes a pretty severe bottleneck, like a 2.0GHZ P4 with 2x 8800GTX.
So in other words.. if you are getting good frames, who cares if you are bottlenecking or not IMHO.