Originally Posted by pheoxs
While this is true, its different for a rpg, how would you split it into 2 different discs in a racing game? You wanna do race #1 gotta put in disc 1, wanna do race 8, switch over to disc 2, oh hey i forgot to do race 4, disc 1... lol. What they could do is have 2 discs, but one as a installation disc that writes everything on it onto the harddrive, and one play disc. But then people will complain its too much of a hassle to install a game once...
I think installing games on a console is the way to go. DVDs and BDs have horrid access times and transfer rates. HDDs open up more power to developers.
Originally Posted by IcedEarth
I'm sure the programmers are compressing as much as they can within their allocated budget. They don't need unqualified people to tell them what to do, heck chances are you wouldn't even know were to start with making and compressing textures.
Yeah...because their budget doesn't include advanced compression. They probably just do JPEG-80% compression, rather than developing tools that dynamically measure image quality and blurring, and then compress as tiny as possible without losing much detail. Knowing Microsoft games, they probably use the JPEG format, and don't strip any header info from it.
A company somewhere(I think it was the UK?) developed a way to compress regular textures better than JPEG. It analyzes them and finds an algorithm to express much of the colour data, then makes a few finishing touches with raw pixel colours. Apparently it drops texture size up to 80%(which realistically means 25-40%).
All you have to do is license it from them, which I'm sure costs a few pennies. It potentially means saving 1 DVD per copy of a game sold, so... lots of pennies.