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[hexus] GPGPU: far more important than you think. Think 10x a CPU's performance - Page 2

post #11 of 36
Quote:
Originally Posted by legoman786 View Post
Not sound fanboyish, but nVidia is scared.
?? Where did you see this information in the article?

And stop on by the NVidia site, they have CUDA plastered all over the thing.

*Edit
And is it just me or do the little graphical analysis picture thingies in these articles make like no sense to anyone else? lol
    
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post #12 of 36
Quote:
Originally Posted by The_Rocker View Post
Exactly. Its too much hard work to be of a real benefit to the mass of computer users. Therefore is not profitable.
It is just that developers are not really use to parallel processing. 99.9% of developers do not do dual core programming effectively yet even.


Quote:
Originally Posted by Lelouch View Post
Yes it does . The X1900 uses unified shaders, which are basically just stream processors. Unified shaders are capable of doing whatever they are needed to do, and stream processors are the same. Thats why AMD has also had stream processor cards since the X1900's. Just never was really discussed .
The X1900 does not have unified shaders. It has 8 vertex shaders and 48 pixel shaders. ATI's first unified shader GPU was the Xenos for XBox 360 and then the HD2900.


Quote:
Originally Posted by legoman786 View Post
Not sound fanboyish, but nVidia is scared.
Not fanboyish.... ignorant.... nVidia has CUDA which achieves the same thing.
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post #13 of 36
They increasce power but the size remains....
    
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post #14 of 36
I'd sayNvidia Tesla ^^
post #15 of 36
Quote:
Originally Posted by DuckieHo View Post
The X1900 does not have unified shaders. It has 8 vertex shaders and 48 pixel shaders. ATI's first unified shader GPU was the Xenos for XBox 360 and then the HD2900.
Yes, it's true, but F@H supports Firestream 2U... and the latest not public beta - Rx6yy ...

Quote:
GPU core: we've got the GPU core running in house and we found and fixed some bugs in our QA stage. We're now continuing QA to see if we find any more bugs. Right now, the GPU core is running on all new ATI cards, so we're excited to roll it out. We are using CAL now (ATI's hardware abstraction layer) and that seems to make life a lot easier, and also should make running a GPU client a lot easier from the point of view of donors, as the driver issues and complexities should now be resolved. We are still looking into an NVIDIA client. The NVIDIA GPUs are very different to program, so a port isn't a simple thing to do. We are looking into this, though.
[source]
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post #16 of 36
I can't wait until games start utilizing this. No longer will I have to buy a good cpu if I want to run high-end games. (Though I will probably get one anyway)
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post #17 of 36
Quote:
Originally Posted by bruestle2 View Post
I can't wait until games start utilizing this. No longer will I have to buy a good cpu if I want to run high-end games. (Though I will probably get one anyway)
Intel definitely will not that happen.
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post #18 of 36
Quote:
Originally Posted by DuckieHo View Post
Intel definitely will not that happen.
Intel alone?????? AMD will not want that either, it would destroy the CPU side of things. But alas, multithreading a game to about 320 different processes is too time consuming, it would never happen. If it did, then Intel and AMD would have a fit.
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post #19 of 36
Quote:
Originally Posted by firemaker View Post
Intel alone?????? AMD will not want that either, it would destroy the CPU side of things. But alas, multithreading a game to about 320 different processes is too time consuming, it would never happen. If it did, then Intel and AMD would have a fit.
Intel market cap is 31 times that of AMD and even nVidia is 3 times that of AMD. It is just Intel at this point...
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post #20 of 36
Not to mention its AMD's technology in question...
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