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Source SDK on Vista 64-bit SP1

post #1 of 2
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This is just a reminder because SDK would close on me untill I found the command "-engine ep1". You create a shortcut on your desktop and put -engine ep1 at the end of the Target.

It works for me, it's just copying files right now
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Main Rig
(17 items)
 
 
HTC 10
(9 items)
 
CPUMotherboardGraphicsRAM
i5 4690K [Delidded] MSI Z97 MPOWER AC MAX EVGA 980 Ti Hybrid CMY16GX3M2A2400C11R 
Hard DriveHard DriveHard DriveCooling
A-DATA SP900 2x ST2000DM001-1ER164 ASMedia® ASM1061 (External) Swiftech H320 
OSMonitorMonitorKeyboard
Win 10 X64 16299 (modded) #1 SAMSUNG LS24F350 #2 LG 22MP48HQ XG 
PowerCaseMouseMouse Pad
Corsair RM850w Corsair Obsidian 750D Corsair Harpoon RGB XG 
Audio
Fiio E7 
CPUCPUMotherboardGraphics
QX9300 @ 3.05Ghz (1.275v) *OLD* Intel Core 2 Duo P8700 Dell 076V94 (Intel Q43) Quadro FX 2700M (670/1700/1040) 
RAMHard DriveHard DriveOptical Drive
2x Samsung M471B5773CHS-CH9 Samsung 840 120GB TOSHIBA MQ01ACF032 HT-DT-ST DVD +-RW GS20N 
CoolingOSMonitorKeyboard
2x Heat-pipe-sink + fans Windows 7 SP1 X64 1440x900 @ 100hz Dell Keyboard 
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Dell 150w Dell Touchpad 
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post #2 of 2
I'm having major problems trying to run Hammer on my Vista 64bit system. Although my games and tools don't require the "-engine ep1" code, Hammer shows black backgrounds and white lines in the 4 views. When I load a map it's no different.

Source SDK is so buggy.....
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