Originally Posted by Fierceleaf
I think you guys missed the point of the article.
Its not about the amount of buttons its about having controls that feel natural to a human being. This is why we all prefer a mouse over a joystick.
Someone else referenced a fighter jet and I would like to use this as an example, if you were to get into a fighter jet you wouldn't know what to do first right? How do you fly? Whats this button do?
But if the controls felt natural like you pretended moving your hand like an airplane in the air and the aircraft responded then it would make sense.
Its not about the fact that a two year old can use it, its about how human beings think and respond to the operation of a device based of how natural it feels to control it. This is what they are trying to accomplish its not just about removing all the buttons its finding a solution to complicated actions by simplifying the amount of steps it requires, theres nothing wrong with that.
I think that's a little different, operating a fighter jet isn't a natural occurrence ,neither is driving a car. To drive a car you still need to know how to turn it on ,if you need to press a pedal for it to turn on in the first place (some manual transmissions need the clutch depressed while others don't) , figure out how to put it in gear , know how to accelerate , brake ,etc...these are things you need to learn in order to drive a car, no matter if you just drive to the supermarket once a week, or race cars professionally.So if you want to play games , once a blue moon or hardcore all the way, I think you should know how to use the controls no matter if they have 8 buttons or 90 buttons.