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The time has come for developers to STOP developing...

Poll Results: Agree?

 
  • 54% (13)
    Yes
  • 45% (11)
    No
24 Total Votes  
post #1 of 32
Thread Starter 
I have been thinking. This is fairly unusual for me, so I do apologize if I have overlooked some basic facts.

What I think is that game developers should STOP developing 3D-engines and in staid START developing good games based on engines already available. Take Cryengine, the wonderful DX10 engine used in Crysis. If you now started making GOOD games, as Crysis or even better, "normal" people won't have to feel like fools when their computer can't run the game they just bought, as they would have enough time to "catch up" with their computers at a reasonable price before it being outdated.
I think this is why people stick to consoles; you know you can play the game when you buy it as long as the box is labelled with XBOX360 or PS3. New PC games demand the VERY latest hardware available, and complaining about people not buying games is silly when only approx 5% of the potential customers actually can play the game at a reasonable setting.

Let me give a couple of examples:
*Fifa 08 for PC has nice graphics, but the gameplay is not as good as FIFA07. Now if they could improve 08 through an update instead of releasing 09 with the same graphics and somewhat unusual gameplay people might buy 08, even though it isn't brand new.

*TF2 is BRILLIANT. It builds on a "old" graphics engine, and the developers only had to think about how to make the game fun and better than TF1

*Final Fantasy have taken graphics too far, and in my humble opinion, have lost the "touch"

*Crysis is a VERY good game, but who can play it? If I plan on playing future DX10-games, say 1 year from now, my computer isn't going to handle them as well as I would wish. Heck, even now I am struggling with Crysis.
post #2 of 32
They're just trying for a "perfect" engine. When they find one that does everything they want, they'll keep using it. Look at Valve, Unreal, etc. Besides that, the past couple of years have been far more hectic than usual; with multi GPU configs gaining in popularity and performance, multi core and 64 bit going mainstream, a new MS OS, a new DX version...you get the picture. Everything seems to have hit at once, and many game designers are still trying to catch up.
 
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post #3 of 32
Thread Starter 
Yeah, they are, and imo they haven't caught up just yet when it comes to multi-GPU's. But do you honestly believe that when 64-bit OS's with DX10 are standard and multi-GPU's are delivered with every Packard Bell computer that development will stagnate? The next problem will be Intel's rumoured 6-core CPU, after that graphicscards surely will come with quad-GPU's, and RAM will increase in speed like never before. What is the "perfect" engine? For me Cryengine is close nowadays.
post #4 of 32
I'm not saying the market will stagnate, I'm just saying that's alot of changes to incorporate in a couple of years time. They'll catch up and get it together with time.

Once they get the basics of coding for multi CPU/GPU, scaling it upwards won't be nearly as difficult. Going from single threaded to dual threaded sucks. Going from dual to quad or higher will be easier.
 
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post #5 of 32
Thread Starter 
OK, i hear you.
My question for you Mr Mojo is now: Do you agree that development should slow down after they have caught up with recent technology? Do you agree that after 64-bit multi-GPU/-CPU technology is fully incorporated into games/OS's they should start utilizing the available engines and start making some AWESOME games with focus on gameplay?
post #6 of 32
I'd love to see it. PC gaming has a tendency to focus on making it look pretty over content. Some of the best PC games on the market will run on my old Athlon rig with a 9600Pro video card, while many of the newer ones seem to be nothing more than 8800GTX/DX10 commercials. Focusing on content should be the primary issue for any game designer, not just the PC but definitely including them.
 
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post #7 of 32
I see both of your points, but atm its developers who are behind the hardware stage by a long shot. but i believe they should take their time a bit to utilize more of the available tech rather than try and grasp at technologies either just released or in the making.

I mean, as you said, look at valve with the Half Life then Half Life: Source engines. Both where used extensively (HL:Source, HL2, Epi1, Epi2, Epi3, CS:S, TF2 and many more and even homemade games that kick ass). Thats just a great example tho. These also the unreal engines which are used by a wider amount of developers who rather than use them, change them. For instance, the unreal engine was edited to make the far cry engine, which was then modded again to make the CryEngine for crysis. I understand the first mod to make the unreal engine work for Far Cry, but Crysis only changed it really to allow this OTT (over the top) graphics engine blah blah blah.....

Its hard to say, but i agree with both of you becuase game devs do nned to work with what they've got more, but thats gonna be hard when they are struggling to make games fully dual core compatible (let alone quad) and dx10 and so one, i personally believe that the hardware NEEDS to slow down, as it could well screw up every standard that we currently use. Look at Intel releasin a quad just a bit after dual cores, or nVidia releasing a new card before fixing a fault caused by drivers in older cards. Its ridiculous...
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post #8 of 32
It's getting off topic a bit, but I believe Intel's rapid development/release cycle is based on 2 things. First, they're getting even with AMD for the years of Athlon/AMD64 dominance. Second, they're making up for lost time. How long did it take them to come up with the Core2? In that time, AMD was steadily eating Intel's market shares. Intel is trying to get that back. Frequent releases and price drops tend to pull fence sitters into buying an upgrade they may not fully need. Since Intel is the current price/performance leader, they get the sales numbers.
 
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post #9 of 32
I do agree with the fact that game developers need to concentrate on game content,Gameplay and storyline a little more than they do right now.

I do find it dissapointing that they spend most of their time on an uber game engine to make it look lovely but when it comes to the actual gameplay it can be shocking in comparison sometimes.

The only exception to the above would be the Half life 2 source engine...great engine and gameplay owned aswel. However saying that they spent ALOT of time developing it.

Which brings me on to my other point. Game developers seem to rush so much now to bung a new game out into the market without properly testing it as their are countless games out now that are very buggy and poorly optimized. I am not just saying this but most of them are actually from EA lol.
post #10 of 32
Thread Starter 
I don't think this thread is going OT. All opinions so far have been related to the topic.
I agree with you, Mojo, that Intel are catching up with a easy marketing tactic.

I agree with snaynay on the fact that Crysis is over the top, I NEVER want my computer games to look 100% natural, and the game I play the most is actually the game which resembles the real world least; Counter Strike 1.6. Now there is a game "perfected" through years of updates. If a game could be thought through the way Counter Strike has been, nobody minds a update (CS:S).
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