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The time has come for developers to STOP developing... - Page 2

Poll Results: Agree?

 
  • 54% (13)
    Yes
  • 45% (11)
    No
24 Total Votes  
post #11 of 32
Thread Starter 
Quote:
Originally Posted by ENTERPRISE View Post
I do agree with the fact that game developers need to concentrate on game content,Gameplay and storyline a little more than they do right now.

I do find it dissapointing that they spend most of their time on an uber game engine to make it look lovely but when it comes to the actual gameplay it can be shocking in comparison sometimes.

The only exception to the above would be the Half life 2 source engine...great engine and gameplay owned aswel. However saying that they spent ALOT of time developing it.

Which brings me on to my other point. Game developers seem to rush so much now to bung a new game out into the market without properly testing it as their are countless games out now that are very buggy and poorly optimized. I am not just saying this but most of them are actually from EA lol.
You are SO right! EA is the PRIME example of good ideas gone bad. If they had spent more time on developing games to perfection, and not abandoning them after 2 weeks to focus on a new release, they would IMO sell more games. I payed for CS 1.6, and I would pay for it again if I had to. I payed for Crysis, but I am not happy with the purchase.

People complained about Crysis and COD4 having short storylines, many people made fun of these complainers and told them to play the game online, as the game was meant to be played. That is RUBBISH! I feel sorry for those who bought COD4, played it for 4 hours and found out that there was nothing left. When they DO go online they are OWNED by semi-pro gamers with too much time on their hands and made fun of by kids with neglecting parents who let them play violent games and whine through their mic all day!
post #12 of 32
Yeah, it's so bad now that I actively avoid EA games unless it sounds like a really good one. I'll see a commercial, think "hey that might be fun", then see the EA logo at the end and decide it's probably more trouble than it's worth.

It's easy for these game designers (especially PC games) to just release the product and then put patches out later. After all, most PC gamers have an internet connection. What they don't realize is that us gamers get tired of being paying beta testers. The designers claim that piracy and console game sales are cutting in to their profits, but many people simply get tired of buying beta or RC software at full price and move over to consoles, which don't have this issue to the same extent.

PC game designers need to keep the old mantra "quality over quantity" in mind. Even if they only get 1 or 2 games out the door every year, if they are good games, they will turn a profit. Look at Lionhead Studios as an example. They haven't released many big ticket games, but every single release from them has done well in the market. This is because they produce unique games with innovative ideas, and take the time to complete, polish, and test the product before launch. Portal is another excellent example. It is a very simple game originally created as a college project, but its success can not be denied.
 
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post #13 of 32
Some very good points their guys.

I have to say the last EA game I had was BF2. Well we all know how buggered up that game was. I then played Crysis...I was like wow look at the uber graphics...wait..wait a second why am I getting like 2 fps on a Quad system with an 8800GTS!?!?!? lol
post #14 of 32
Thread Starter 
I remember before when releases where postponed on a regular basis due to problems found during testing. A VERY good example, and this one is HUGE, on patching games are the games released by Sports Interactive in the Football Manager-series. Now these games are VERY VERY VERY good, and are heaps of fun for football(soccer)-fans who like these types of games. The only problem is that FM08 (we are in February 08) has already had 2 patches. The game has NOT changed much since 2005, but still they have released 3 versions since then. If they really want to release patches every month, making people create new savegames to play with them, they should really just call it FM and let people update for free, instead of forcing people to buy the same darn game every year to run Beta-testing for their next overpriced release.
post #15 of 32
Thread Starter 
Quote:
Originally Posted by ENTERPRISE View Post
Some very good points their guys.

I have to say the last EA game I had was BF2. Well we all know how buggered up that game was. I then played Crysis...I was like wow look at the uber graphics...wait..wait a second why am I getting like 2 fps on a Quad system with an 8800GTS!?!?!? lol
Yeah! I was trying to run the game at a reasonable setting, but my E6750 @ 3.6 ghz with a 8800GTX wouldn't make the game run smooth unless I set it to medium settings. My mate with a AMDX2 and a 8600GT ran the game at the same setting....
post #16 of 32
Quote:
Originally Posted by nicoloco View Post

*Crysis is a VERY good game, but who can play it? If I plan on playing future DX10-games, say 1 year from now, my computer isn't going to handle them as well as I would wish. Heck, even now I am struggling with Crysis.
core 2 duo, 4gb of ram, 8800GTX and your struggling with crysis?

Well then you must have a terrible setup with 99% spyware running in the background.....

I've played on an 8600GT at 1680x1050 on low and it runs smoothly. I play on my current setup med-high and it runs smoothly (and I'm talking about multiplayer here....).

I'm not sure what you mean by "struggling"
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post #17 of 32
Quote:
Originally Posted by nicoloco View Post
I remember before when releases where postponed on a regular basis due to problems found during testing. A VERY good example, and this one is HUGE, on patching games are the games released by Sports Interactive in the Football Manager-series. Now these games are VERY VERY VERY good, and are heaps of fun for football(soccer)-fans who like these types of games. The only problem is that FM08 (we are in February 08) has already had 2 patches. The game has NOT changed much since 2005, but still they have released 3 versions since then. If they really want to release patches every month, making people create new savegames to play with them, they should really just call it FM and let people update for free, instead of forcing people to buy the same darn game every year to run Beta-testing for their next overpriced release.
That is a good point about FM. I've been playing since the Championship Manager days (97/98 was the first I played on the machines at college )

In essence the game hasn't changed in 10 years, only the GUI has.

I would much prefer them to release patches to update the game to the new season/end of transfer window.

These patches could be released for a nominal fee, say £5 to keep the game up to date.
    
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post #18 of 32
There won't ever be a perfect engine...maybe for a console, but you won't get one that works exactly the way you want it across all possible hardware configurations. It just won't happen. Plus since say one there has constantly been new hardware technology. We went through direct x 1-9 in a few years...and I think direct X 4 and 7 were about as big of steps as direct x 10. 3DFX even had multi GPUs back then as well. Through out allof this the best games in PC history were made, (well in some peoples' opinion).

I have been wishing for a good game to come out even if it had lower then average graphics for quite some time. I think I heard that Baldur's gate had several TEAMs of writers...most games these days will have one team of like three writers for story and plot lines...but they will sure look pretty during that six hours of game play.
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post #19 of 32
They have to keep improving engines.
As the hardware improves, engines have to take advantage. That's why there is so much profitability in selling engines to 3rd parties. There are studios that do just what you suggest and that is develop games only, but they shop for the best engines to build their games on.
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post #20 of 32
Quote:
Originally Posted by Vagrant Storm View Post
There won't ever be a perfect engine...maybe for a console, but you won't get one that works exactly the way you want it across all possible hardware configurations. It just won't happen. Plus since say one there has constantly been new hardware technology. We went through direct x 1-9 in a few years...and I think direct X 4 and 7 were about as big of steps as direct x 10. 3DFX even had multi GPUs back then as well. Through out allof this the best games in PC history were made, (well in some peoples' opinion).

I have been wishing for a good game to come out even if it had lower then average graphics for quite some time. I think I heard that Baldur's gate had several TEAMs of writers...most games these days will have one team of like three writers for story and plot lines...but they will sure look pretty during that six hours of game play.
I'm going to cite another example: Oblivion. I don't know of anyone who has managed to complete every quest that game has to offer. The actual plot quest is a drop in the bucket compared to everything else. You can beat the game in maybe 6 hours if you go straight from one objective to the next, but if you take the time to explore a bit you'll always find something else to do.

The cool thing about Oblivion is that the devs didn't have to sacrifice content or user experience to get great graphics and physics. It also scales very well over a wide range of hardware. If more devs put that much time and effort into their products, PC gaming wouldn't be in the situation it's in right now.
 
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