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When will we see Beowulf-like visuals in video games? - Page 2

post #11 of 17
Yeah we may have a GPU that can process those crazy visuals, but the real question is when we'll have a monitor that can display 10,240 x 7,680? My friends, 10,240 x 7,680 would be:
  1. Awesome
  2. Needed to display those sexy visuals in their full potential
And I don't really care about graphics. I just want Valve to perfect ragdoll physics and make a HL3 where you can use the gravity gun on your enemies.
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post #12 of 17
Quote:
Originally Posted by mrtn400 View Post
Yeah we may have a GPU that can process those crazy visuals, but the real question is when we'll have a monitor that can display 10,240 x 7,680? My friends, 10,240 x 7,680 would be:
  1. Awesome
  2. Needed to display those sexy visuals in their full potential
And I don't really care about graphics. I just want Valve to perfect ragdoll physics and make a HL3 where you can use the gravity gun on your enemies.
mrtn400 .... I seriously LOL'd when I seen your avatar... thanks lol......
post #13 of 17
Quote:
Originally Posted by carl25 View Post
graphics is one thing, i'd rather have realistic body simulation and effects. Like euphoria but better
QFT

Beowulf was filmed using complex motion capture, the reason it looks so realistic is because those are actual people, they just used equipment to translate that motion into wire frames and skinned it.

We will never see that kind of realism in games because we don't have controllers capable of providing that level of input. The closest we can get is button mashing games like god of war or nearly on rails shooters like gears of war, or sports games like NHL 08, it has pretty good motions and they keep getting better every year.
    
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post #14 of 17
Quote:
Originally Posted by nathris View Post
QFT

Beowulf was filmed using complex motion capture, the reason it looks so realistic is because those are actual people, they just used equipment to translate that motion into wire frames and skinned it.

We will never see that kind of realism in games because we don't have controllers capable of providing that level of input. The closest we can get is button mashing games like god of war or nearly on rails shooters like gears of war, or sports games like NHL 08, it has pretty good motions and they keep getting better every year.
No, we will see it. In fact, some games have it pretty good today. Ever played EA Skate?

Just because you can't control every limb individually doesn't mean the game designers can't have them move realistically.
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post #15 of 17
Quote:
Originally Posted by rabidgnome229 View Post
Doesn't matter when. By the time those graphics hit real-time rendering, the CG stuff will be so crazy that you'll just be posting about when that is available for the pc. Crysis has graphics that are much better than movies had just a few years ago
Crysis doesn't have graphics that are better then Final Fantasy VII: AC even.

Quote:
Beowulf was filmed using complex motion capture, the reason it looks so realistic is because those are actual people, they just used equipment to translate that motion into wire frames and skinned it.
Final Fantasy Spirits Within also did this. Including Final Fantasy VII: Dirge of Cerberus with the lead Jap singer Gackt.
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post #16 of 17
Quote:
Originally Posted by Crazy9000 View Post
Ever played EA Skate?

Just because you can't control every limb individually doesn't mean the game designers can't have them move realistically.
Quote:
Originally Posted by nathris View Post
or sports games like NHL 08
I'm not saying we won't have it, I'm just saying its not going to be possible to control it, no matter how good the animations get they will still be "canned".
    
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post #17 of 17
Beowulf was nothing. Imagine a game of Odyssey with Crysis style graphics man. That would be so friggin tight. Play as Odysseus through Troy and all the way to his homeland of Ithaca. Bloody violence, massive mayhem, sex, monsters, gods, and adventure...can life be more grand?
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