Originally Posted by LudaMan
CS is pure. Its not like COD4/BF2 where you can run and hide in the huge map. Its just you and them, no where to go no where to hide. Only your skill will save you.
That's why i think it is so popular. There is not all this extra crap to "enhance" the experience.
CS is like a UFC fight, while COD4/BF2 are like hide and seek.
That is one of the absolute best explanations I've ever heard.
I've never really been able to explain why CSS is so plain fun and super addicting, but that sums it up right there
Originally Posted by igob8a
I thought it was Valve and Nexon working together :
Anyway, CS 1.6 and Source really need an update. They look like garbage, but that keeps the requirements down I guess.
Um, Source is 4 years old, and 1.6 is 8 years old... of course they won't look great by today's standards.
But I would by no means say that Source looks like garbage
, I think for how smooth it runs it looks awesome! And I think it only doesn't look really great because the maps aren't really that detailed, they're relatively simple. But if you look at HL2, I think HL2 still looks incredible, especially for how smoothly the game runs on even low end systems!
And in response to these posts about the video posted before:
Originally Posted by iceblade008
Yes the video is old - but no - it isnt completely fixed at all. Valve have admited there is nothing else they can do to fix it because of limitations in the game engine...
And who says I play on 33tic pubs? Who are you to know what I do when I play?.........
Also - I have friends who play CAL and those who play ED, (i used to) and many of them will readily admit that they abuse the bug themselves - not because they are "cheaters" but because they are the best at their game...
Originally Posted by Mootsfox
About the CS:S hitboxes, I forget the correct term for it, but it's a great solution to the problem by leading the hitboxes in front of the model. If you want to view it for yourself open console and type
Yeah, the hitboxes are pretty decent amount in front of the models, I just tried it: