You MUST be joking........
have a look at this video:
YouTube - Counter-Strike: Source hitboxes - you were right..
Proof - and if you really played the game properly you would see it for yourself......
If I want cell shading and cartoon graphics theres TF2 and now Heros. That's plently
About the CS:S hitboxes, I forget the correct term for it, but it's a great solution to the problem by leading the hitboxes in front of the model. If you want to view it for yourself open console and type
I'm thinking, though, that this is a way of giving the bullets time to travel so that if the target is like 1000 yards away, they won't die if the cross hair is right on them and the trigger is pulled right away. I noticed in 007 Nightfire that there is a delay between when the trigger is pulled and when the round strikes its target. In the game XIII, no matter how far away the target was, it would be hit the instant the trigger was pulled.
Is this the problem you're talking about, Fox?