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[Shacknews] Possible Counter-Strike 2?? - Page 7

post #61 of 82
Can someone please explain to me what ppl mean when they say "this server has crappy reg"
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post #62 of 82
it means, that the shots are not registering onto the hitbox.
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post #63 of 82
I wish they would just have a way that the graphics were based on a per-user system. For instance keep the size model everything the same but have my computer load a high-res Deagle while a less fortunate individual with a 5xxx card loads a very low-res one. like wise have my computer load a high-res brick pattern while having another load low res. It shouldnt affect gameplay since its all machine-side. Textures should be called on the model (brick) and my computer should determine which of the file textures to load (highres_brick).

Im still a n00b at programming but it doesn't seem like that hard of a concept.
 
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post #64 of 82
Quote:
Originally Posted by BLKKROW View Post
it means, that the shots are not registering onto the hitbox.
What does that have to do with the server...it's not like the server changes it's hitboxes. People are always blaming servers when they suck.
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post #65 of 82
CS online is going to be one of those free online games published by those asian companies (think nexon,ijji,ogplanet, etc)
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post #66 of 82
CS w/ DX10, native DM and CTF modes, and an actual SP campaign might be nice Might take away from the CS-esque-ness tho. then it'd be nearly any other new FPS out there :/
post #67 of 82
Quote:
Originally Posted by DesertRat View Post
CS w/ DX10, native DM and CTF modes, and an actual SP campaign might be nice Might take away from the CS-esque-ness tho. then it'd be nearly any other new FPS out there :/
Nah, don't bother with a SP campaign, that would be pointless and a distraction for the devs from the all-important multiplayer aspect, and just something else to cause potential problems.

I think a native DM and CTF mode might be cool though. Even though I still much prefer TDM (basically plant/defuse bomb...), it's my favorite mode
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post #68 of 82
Quote:
Originally Posted by The Hundred Gunner View Post
So does this mean CSS is just a crappily made game?


No, not at all I enjoy the game at both a competitive and casual level and in response to:

Quote:
Originally Posted by Lelouch View Post
People just complain far too much. FARRR TOO MUCH. Get over it...


The only reason I and a lot of other people complain is that it we do really enjoy the game very much, but are more than a little disheartened to see some spray and pray n00b get a head shot just by holding down the trigger, and catching the edge of a hitbox that in reality isn’t really the models head at all.

I can understand why there is need to compensate for latency issues, but surely it wouldn’t be that hard to implement a system whereby it can remain “as it is†for online play, but be “fixed†for LAN games – something I (and again, many others) do very often...?

Indeed, I think it was you who mentioned how CSS required the most skill, then Bf2 to an extent and that games like CoD4 really required the least amount - I completely agree with that...
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post #69 of 82
I believe changing the tick rate to 100 makes the lead less.
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post #70 of 82
Valve is a smart company, they aren't going to tailor to the people still playing 1.6. They would advance the game, and add more stuff to it. You know, change it up a little so it's not the exact same game 15 years in a row.

Those of you who are STILL playing 1.6 are NEVER going to be happy with anything else.
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