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[Wired]THQ Blames Pirates for Titan Quest Studio Closure - Page 2

post #11 of 22
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Quote:
Originally Posted by stargate125645 View Post
Because you didn't write the text, you are quoting it. It is also part of the forum guidelines to have the text in quote blocks.
I fail to see how it appears that a user is trying to steal credit when there is a source link. Regardless, it is the rules here and we must abide by them.

Thank you StarGate for informing me of this rule I had missed.
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post #12 of 22
Back on topic please !
post #13 of 22
Perhaps if the game wasn't pants, and had some half decent publicity it might have done better.

Yes piracy is a problem, but its not the only reason a game fails to sell. When are developers going to finally admit to making poor games to rake in some quick cash??
    
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post #14 of 22
Thread Starter 
Quote:
Originally Posted by SpuddGunn View Post
Perhaps if the game wasn't pants, and had some half decent publicity it might have done better.

Yes piracy is a problem, but its not the only reason a game fails to sell. When are developers going to finally admit to making poor games to rake in some quick cash??
Not to mention they equate the number of pirated copies with the number of loss sales.

Not everyone who pirated it would have bought it.
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post #15 of 22
Quote:
Originally Posted by ChiliCheeseFritos View Post
I fail to see how it appears that a user is trying to steal credit when there is a source link. Regardless, it is the rules here and we must abide by them.

Thank you StarGate for informing me of this rule I had missed.
It doesn't necessarily have to do with stealing credit, but more so with what part of the text is yours and what isn't. That is, what part is the article you are linking to and what part is your comment on said article. It is important to distinguish between the two, and simple quotation marks don't cut the mustard.

Quote:
Originally Posted by ChiliCheeseFritos View Post
Not to mention they equate the number of pirated copies with the number of loss sales.

Not everyone who pirated it would have bought it.
Very true, but it doesn't change the fact that pirating has a negative impact and is causing some developers to stray away from the PC. There is no justification for pirating. Ever.
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post #16 of 22
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Quote:
Originally Posted by stargate125645 View Post
Very true, but it doesn't change the fact that pirating has a negative impact and is causing some developers to stray away from the PC. There is no justification for pirating. Ever.
No No No.

I am not using that as justification for pirating. I pirated stuff in my younger years, but I do not do it anymore. I grew up and realized that it is NOT a victimless crime. I pay for everything these days from games to movies.

I am just simply making the point that the developers are overexaggerating the problem and using it as justification to move to an easier development platform (consoles).

You are right, though, regardless of anything the percieved effect IS causing some of the simple-minded and lazy development teams to move away from PC gaming.
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post #17 of 22
Quote:
Originally Posted by ChiliCheeseFritos View Post
Not to mention they equate the number of pirated copies with the number of loss sales.

Not everyone who pirated it would have bought it.
That's completely bum-backwards logic if I've every heard it. Just because you might not have bought something doesn't give you the right to steal it. Those people that wouldn't have bought the game outright would have either saved their pennies to buy it (you know, how it USED to be back before people decided that stealing was the new national pass-time) or they would have never owned it in the first place. By making a 'free' copy available to nearly everyone a good deal of people that would have bought the game would most likely decide 'hey, why the heck am I gonna waste fifty bucks on this when I can play it for free?!'.

Oh well, it's not as if most people that pirate software care. They're far too greedy to bother with thinking about anyone else but themselves.
post #18 of 22
True, but how do they know the number of pirated copies of a game have been made?

Nobody does, so for them to make a bottom line figure for it is a tad wrong. For all he knows there could have been 1 copy made or 1 million.

I know that is beside the point and piracy is wrong full stop, I'm just sick of hearing developer go on about it. Why don't they try something new to beat it? Instead of all emigrating to the consoles
    
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post #19 of 22
Piracy is bad - end of story. There is no justification for piracy. We wouldn't be up to our friggin necks with securom and other invasive protection schemes and devs would't have to pay fees for said schemes either.

I can't believe anyone with any bit of morality would openly condone piracy. It's stealing. Let me reiterate. It's theft and it is a bad thing like momma and poppa used to tell you.
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post #20 of 22
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Quote:
Originally Posted by Guswut View Post
That's completely bum-backwards logic if I've every heard it. Just because you might not have bought something doesn't give you the right to steal it. Those people that wouldn't have bought the game outright would have either saved their pennies to buy it (you know, how it USED to be back before people decided that stealing was the new national pass-time) or they would have never owned it in the first place. By making a 'free' copy available to nearly everyone a good deal of people that would have bought the game would most likely decide 'hey, why the heck am I gonna waste fifty bucks on this when I can play it for free?!'.

Oh well, it's not as if most people that pirate software care. They're far too greedy to bother with thinking about anyone else but themselves.
Must have missed my post above yours, or you were typing it as I posted.

I was not justifying piracy. I was discussing the overexaggeration of the problem by developers.

Quote:
Originally Posted by MikersSU View Post
I can't believe anyone with any bit of morality would openly condone piracy.
Who is condoning it in here?
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