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[bit-tech.net]Piracy 'sales' charts on games - Page 12

post #111 of 203
Quote:
Originally Posted by pauldovi View Post
Your a moron. If the game isn't good, you are not going to play it. Claiming the game is bad as an excuse for your pirating is childish. Get a life.



There are plenty of ways to demo content including games and music without stealing it.

Pirates make me sick for stealing. They make me even sicker for their lame excuses for why they steal.
Wow, someone has an opinion that differs from you and suddenly they're a moron... How close minded of you.
post #112 of 203
Quote:
Originally Posted by Cait Sith Cat View Post
A plumber, in your example, entered an agreement with me and only me explicitly before I take his service. A game developer makes a game and hopes people like it. Their time was not spent on ME, and I never agreed before the fact that I would purchase their product.

I don't know what 'steeling' from something is. If you meant to say 'steal', then you are once again putting words in my mouth. It isn't stealing.



Thought some lolcat would cheer things up.

Edit: Funkdrspot: His second analogy was actually understandable. If he works 20 hours when he could have worked 25, he didn't lose 5 hours of pay, he just didn't get it. It's opportunity cost. Read my previous posts for more.
No, he's talking about opportunity. That's twisting the logic used to equate the two subjects. Again, if he worked 20 hrs and got paid for 10hrs then that would be like you guys trying to say that the software developers STILL made money, just less than they would have.


I understand the logic, you're using the softwares physical characteristic of being able to be replicated without any cost as a means to explain why you can steal the program. The point is though, if you've obtained the copy illegally, it's stealing. Period. Whether you take it out of a Circuit City without paying or you dL it off a torrent, it's the same end result.
    
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post #113 of 203
Stargate: Before you go further in trying to justify our analogies, look up the word "lose" and post it please.
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post #114 of 203
Quote:
Originally Posted by redsunx View Post
Stargate: Before you go further in trying to justify our analogies, look up the word "lose" and post it please.
Do you even read what you post? Why would I try to justify your analogy? That's your job, and none of you thieves have been able to do it.

And the only dictionary I have on hand is a German-English dictionary from years ago, so you'll have to look it up at www.m-w.com yourself.

Quote:
Originally Posted by Penicilyn View Post
Wow, someone has an opinion that differs from you and suddenly they're a moron... How close minded of you.
And all you do is randomly pick a post to completely take out of context when replying to it.
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post #115 of 203
Quote:
Originally Posted by FuNkDrSpOt View Post
No, he's talking about opportunity. That's twisting the logic used to equate the two subjects. Again, if he worked 20 hrs and got paid for 10hrs then that would be like you guys trying to say that the software developers STILL made money, just less than they would have.


I understand the logic, you're using the softwares physical characteristic of being able to be replicated without any cost as a means to explain why you can steal the program. The point is though, if you've obtained the copy illegally, it's stealing. Period. Whether you take it out of a Circuit City without paying or you dL it off a torrent, it's the same end result.
It is stealing, no one is trying to say it isn't; but to say that it is immoral is unjustifiable.

Like I've said before, you cannot lose money you do not already have. If a dev makes a game, sells it, and breaks even, they did not lose any money. However, they did not make any either. Now take into account that devs make 3-4 times as much money as it took to make a game.
post #116 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
I get paid for what I do, I don't expect to be paid more. Devs make many times more than what they spend to create a game. They spend 15-25 million to make the game, and sell 8-10 million copies each costing $50.00. Last time I checked, that is a lot more money than what they spent. If they break even, is anyone really hurt?
Huh?
First off, how do you know they'll break even?
Second, how do you know that breaking even on designing the game will keep the company afloat while it creates another?

If making a successful game was that easy then far more companies would be in this business.

You guys are hella funny with all this spin. I'd have some respect for you if you'd just man up and say 'f**k it, it's stealing and i dont care'. Quit trying to justify something that isn't justifiable.
    
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post #117 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
It is stealing, no one is trying to say it isn't; but to say that it is immoral is unjustifiable.

Like I've said before, you cannot lose money you do not already have. If a dev makes a game, sells it, and breaks even, they did not lose any money. However, they did not make any either. Now take into account that devs make 3-4 times as much money as it took to make a game.
Sure you can. You can lose the potential to earn money.
AMD lost the potential to earn money when Intel did underhanded things. Did they ALREADY have money? No, but the POTENTIAL to earn more was lost.
    
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post #118 of 203
Quote:
Originally Posted by FuNkDrSpOt View Post
Huh?
First off, how do you know they'll break even?
Second, how do you know that breaking even on designing the game will keep the company afloat while it creates another?

If making a successful game was that easy then far more companies would be in this business.

You guys are hella funny with all this spin. I'd have some respect for you if you'd just man up and say 'f**k it, it's stealing and i dont care'. Quit trying to justify something that isn't justifiable.
I said the act of stealing is unjustifiable beyond our own greed. The morality of it is what is in question. Also, do devs actually lose money when a small percentage of people who wouldn't have bought their product either way download it illegally.
Quote:
Originally Posted by FuNkDrSpOt View Post
Sure you can. You can lose the potential to earn money.
AMD lost the potential to earn money when Intel did underhanded things. Did they ALREADY have money? No, but the POTENTIAL to earn more was lost.
A lot of potential things have been lost. Al Gore and John Kerry had the potential to become presidents of the US; they didn't though. In court an argument like yours would never stand a chance. "I had the chance to earn money, but they didn't buy my product because they didn't want to. I deserve monetary compensation from them because of this."
post #119 of 203
Quote:
Originally Posted by FuNkDrSpOt View Post
Whether you take it out of a Circuit City without paying or you dL it off a torrent, it's the same end result.
Best it has been said so far.

Quote:
Originally Posted by RussianGrimmReaper View Post
It is stealing, no one is trying to say it isn't; but to say that it is immoral is unjustifiable.

Like I've said before, you cannot lose money you do not already have. If a dev makes a game, sells it, and breaks even, they did not lose any money. However, they did not make any either. Now take into account that devs make 3-4 times as much money as it took to make a game.
Would you consider it immoral to march right into a circuit city, grab a piece of software off the shelf, go into the bathroom and remove the security tag, then waltz right out the front door with it?

If so, would you only consider it immoral because of the cost of the packaging?

Quote:
Originally Posted by RussianGrimmReaper View Post
I said the act of stealing is unjustifiable beyond our own greed. The morality of it is what is in question. Also, do devs actually lose money when a small percentage of people who wouldn't have bought their product either way download it illegally.
The devs aren't worrying about the hardcore pirates, the they are hurt by the borderline pirates, the ones who would have purchased the game if their friend hadn't passed them a cracked copy.

Think of the borderline pirates as users and the hardcore pirates as dealers. The minority few that never pay for software, IMO are the ones that cost the studios the most money. They are the ones that download the torrents and may distribute them to their friends on disc with cracks, or may encourage their activity.

Those people in my mind are by far the worst offenders.
post #120 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
I said the act of stealing is unjustifiable beyond our own greed. The morality of it is what is in question. Also, do devs actually lose money when a small percentage of people who wouldn't have bought their product either way download it illegally.
Yes and no. There are plenty of people who don't believe it is stealing. And if you admit it is stealing, then you have to admit it is wrong. And by wrong, it is, by definition, immoral.
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