Originally Posted by Twinnuke
Game devs arnt losing money because the people who pirate probably wernt going to buy the game in the first place because they didnt have the money to go blow 60$ on a piece of crap. There are only a few games I will actually buy and those are Console games and MMO's. Other than that screw you hackers out there ill just Lan it w/ my friend.
that is a very untrue blanket statement.
I've known of quite a few people that make quite a bit of money but would rather spend that money on something on something else if they can get their software for free.
it's not just the poor that pirate.
I've also seem many people who have to scround for 4-5 months to buy that new game at 50bucks cause they won't pirate.
just because your poor doesn't mean you can't buy legit.
for those saying being poor is and excuse cause you couldn't afford it as is I would venture to say many of you are still with your parents. it's one of those things that you can afford to buy it if you wanted to. the question is what is it you are willing to give up to do so?
Originally Posted by RussianGrimmReaper
I get paid for what I do, I don't expect to be paid more. Devs make many times more than what they spend to create a game. They spend 15-25 million to make the game, and sell 8-10 million copies each costing $50.00. Last time I checked, that is a lot more money than what they spent. If they break even, is anyone really hurt?
they might on some games make more then what it cost to produce. that is the goal of companies. not always though is a profit to be made. over the last 20 years how many companies have seen seen come and go or get merged together due to lackluster profits? With that in mind one think of this also. a company spends 25 million to make a game and earn 100 million on the game. that leaves a profit of 75million. lets say they had a potential though to make 150 million on the game though and 50 million of it was not recouped due to piracy. your right they still turned a profit of 75 million though of money that was not there before. now the company goes and creates more games at 40 million a pop but each game only brings home 10 million. that would bring a cost of 120 million yet sales of only 30 million for a loss of 90million bucks for those three games.
so lets say out of the total of these four games for the year that brings the company now to
-25+100=75 and -40+10=-30x3 for a total profit of the year of -15million. if the company was able to recoup that extra 50 million on that first game (this isn't even counting losses that might of happened on the other 3 games either) then they would of still at least been in the black by 35 million. so did they earn money or lose money with this situation?
Originally Posted by redsunx
Say there's 100$ (2 50's) sitting on a desk and someone goes and pirates a game. Does that 50 dissapear? NO IT DOES NOT! That BRAND NEW 50 just never shows up. Therefore no money is lost.
a loss of profits is still lost money. it might not be in the typical sense of lost money which your analogy shows and with that you are correct but in the grand scheme of things it is still lost money in other senses.
just as a ps on this. it's not that I am anti-pirate. that's not and if you knew me you would understand but I do believe this cost the game devs money.