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[bit-tech.net]Piracy 'sales' charts on games - Page 15

post #141 of 203
Quote:
Originally Posted by ENTERPRISE View Post
That is a very good point. I have notived game prices getting stupidly high...and for what ? Thats what I want to know.

I can understand paying more for hardware...yeah thats fine. But games ?
The cost of game development has skyrocketed. It use to cost less than $1M to produce a game but now top tier games cost $15M+ to develop. Why? Think about... how hard is it to program Mario Bros 3 when compared to Crysis? Two programmers and an artist could bang out a game in a few months back in the 90s. Now, it takes 10-50 developers a year or two to produce anything high-end.
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post #142 of 203
Quote:
Originally Posted by DuckieHo View Post
The cost of game development has skyrocketed. It use to cost less than $1M to produce a game but now top tier games cost $15M+ to develop. Why? Think about... how hard is it to program Mario Bros 3 when compared to Crysis? Two programmers and an artist could bang out a game in a few months back in the 90s. Now, it takes 10-50 developers a year or two to produce anything high-end.
Devs need to stop trying to make games that focus all on how it looks, and start making games that are fun to play. I don't care if it doesn't look as realistic, as long as it is a fun enjoyable game.
post #143 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
Devs need to stop trying to make games that focus all on how it looks, and start making games that are fun to play. I don't care if it doesn't look as realistic, as long as it is a fun enjoyable game.
Again, this goes back to what the mass majority want, and what sells games. People whine about games with no storyline, but they still buy them. People tend not to buy games that have good storylines if they look graphically crappy.

So, again, this issue is caused by the consumer, not the developer.
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post #144 of 203
Quote:
Originally Posted by stargate125645 View Post
Again, this goes back to what the mass majority want, and what sells games. People whine about games with no storyline, but they still buy them. People tend not to buy games that have good storylines if they look graphically crappy.

So, again, this issue is caused by the consumer, not the developer.
It is an issue cause by the dev, if they want to sell games, make games people want to play. You say that only 1 out of 4 games actually gives a company profit, if the devs didn't make the other 3 games so :turd:y, then everything would work out.
post #145 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
It is an issue cause by the dev, if they want to sell games, make games people want to play. You say that only 1 out of 4 games actually gives a company profit, if the devs didn't make the other 3 games so :turd:y, then everything would work out.
So basically you just ignored what I said and restated what you said. Awesome.

If you want that to change, it is your responsibility as the consumer. Don't pirate the game. You buy the ones you want to play and don't play the ones you dislike. It's not rocket science.
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post #146 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
It is an issue cause by the dev, if they want to sell games, make games people want to play. You say that only 1 out of 4 games actually gives a company profit, if the devs didn't make the other 3 games so :turd:y, then everything would work out.
Very wrong... it's an issue with the market. The developers create games where they see demand. A few developers do write games great games.... but sell poorly. Go check all the critically acclaimed games that sell poorly and go out of business. Psychonauts, Shadow of the Colossus, Ico, Grim Fandango, Deus Ex, Freespace 2, etc come to mind. Most of those studios no longer exist... for being different. Why should a developer risk creating different games when they can stick to the popular stuff and have a better shot of making a profit?
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post #147 of 203
Quote:
Originally Posted by RussianGrimmReaper View Post
Devs need to stop trying to make games that focus all on how it looks, and start making games that are fun to play. I don't care if it doesn't look as realistic, as long as it is a fun enjoyable game.
But if you just try to focus on something new and fun, you run into the "simpsons did it" problem. Even though occasionally we'll get something like Portal, its natural for these innovations to occur less and less frequently.

Biggest example is back in the 1800s all you needed to do to discover something is get a simple telescope and look into the sky "oh hey, theres a planet out there that we haven't seen before!, I'm going to call it "saturn". Nowadays though it takes a giant complex costing millions of dollars in some remote corner of the world to discover something new.

The problem with game programming now is that while 3d is usually much easier to program that 2d, with all of these engines and DX, the graphics take 10000 times longer to make, and if you don't have passable graphics it doesn't matter whether or not the story is good.
    
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post #148 of 203
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Originally Posted by nathris View Post
...and if you don't have passable graphics it doesn't matter whether or not the story is good.


you must be younger
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post #149 of 203
Quote:
Originally Posted by dralb View Post
Property does not have to be tangible. Stealing is stealing, no matter how you justify it. By that logic, you could take an authors novel and sell it as your own. (the book is tangible, the story is not) or, how about a song? an idea? Since when does something of value need to be tangible?
Did you even read my post? I said multiple times that nothing "justifies" piracy. And you're honestly going to use the example of taking "an authors novel and sell[ing] it as your own?" I specifically said that selling pirated software for a profit is a COMPLETELY different story.

Pirating a game to play would be like borrowing a book from a friend. Have you ever borrowed a book from a friend? Is that stealing? Cuz it sure as $%*& is the EXACT same thing as pirating a game.

I borrow books from friends all the time. I once borrowed a copy of "Invisible Monsters." I read it and loved it. Prior to reading this book, I was not a huge Chuck Palahniuk. As such, I didn't own any of his books. Now I own almost all of his books. Why? Because I "pirated" the story from a friend and became a fan. If I had not read the book, I would not have bought his others. There you go. A perfect example of how piracy can produce positive result... even for the individual being "stolen" from.
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post #150 of 203
Quote:
Originally Posted by ENTERPRISE View Post
I do not condone piracy. However I can understand why people may consider it to try a game that they yet do not have full confidence in. I am just seeing other points of views. I am not saying its ok to pirate.

However I think Game developers would help themselves a little more by creating more games on a great storyline. It seems storyline has gone out of the window for graphics.
or they can do what Ive been suggesting to do with do this entire time.
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