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Are Game developers sacrificing Storyline for Graphics? - Page 5

Poll Results: Are game developers sacrificing the Storyline for Graphics ?

 
  • 63% (47)
    Yes I think they are
  • 12% (9)
    No I think they are not
  • 24% (18)
    Perhaps a little bit
74 Total Votes  
post #41 of 63
Yeah, I think focusing more intensely on the quality of fewer games would yield better results than trying to saturate the market with a mass amount of poor ones. Sure, they're trying to appeal to a variety of tastes, but it's counter productive when those games are poorly made.

Quality over quantity always wins, in my book.
    
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post #42 of 63
Thread Starter 
Yeah thats what I was trying to say lol. Welldone for putting it into fewer words.
post #43 of 63
I think Valve is the only developer in recent years that has truly amazed me. Pretty much every game they have produced is gold.

I fondly remember the days of Monkey Island, Day of the Tentacle, Carmageddon, Half-Life etc. It was all about fun, gameplay and at least a reasonable story.

I don't think games HAVE to have a great story, sometimes innovative gameplay and ideas can win too. I just like something where the developers have put a good amount of thought into a game.
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post #44 of 63
Thread Starter 
I do agree that Gameplay indeed does play a good part in a good game.

I remember carmageddon..that game was so fun.
post #45 of 63
Quote:
Originally Posted by ENTERPRISE View Post
I do agree that Gameplay indeed does play a good part in a good game.

I remember carmageddon..that game was so fun.
I think its mainly UK people that still remember this game for some reason. I don't think it was a massive hit in the US or Europe as such.

But again, the graphics weren't amazing, there wasn't really any story at all, BUT the gameplay was fantastic, innovative and new.
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post #46 of 63
Quote:
Originally Posted by jinja_ninja View Post
I think its mainly UK people that still remember this game for some reason. I don't think it was a massive hit in the US or Europe as such.

But again, the graphics weren't amazing, there wasn't really any story at all, BUT the gameplay was fantastic, innovative and new.
I remember playing that round a mates house and his brother charging in the house saying that he'd just crashed his dads car
    
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post #47 of 63
Quote:
Originally Posted by SpuddGunn View Post
I remember playing that round a mates house and his brother charging in the house saying that he'd just crashed his dads car
Oh the irony!
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post #48 of 63
Thread Starter 
just lol
post #49 of 63
I voted in the middle, because I play mostly MMORPG type games which are storyline based and expansions of these games basically are just continuing storylines with new graphics thrown in. If they do not have good quality of both, no one will continue to play them.

I can't speak for all MMORPG's but after playing EverQuest for 9 years/14 game expansions, I do see other things. Like the developers take a lot of short cuts (or simply lack vision) in the rush to get new expansions out. Broken quests are expected, new or changes to the graphics increase lag or cause character/zone/game crashes. And then their is the lazy dev's who just re-use zone models, like Demiplane of Blood (instance zone) is the exact same as Dreadspire Keep (non-instance zone) with the same mobs (boss mobs different).

I haven't noticed SOE sacrificing the storyline in EQ in the pursuit of graphics, because each expansion is a new part to the ongoing story line and each expansion adds new or revamped graphics.

I've always preferred MMORPG type games but that is probably because I enjoy the social aspect of it and box games just don't hold my interest, storyline or not. Mechwarrior was good, it has an awesome storyline--but then again, I really only know the storyline because I started out playing the multiplayer version of it back in the old AOL and Gamestorm days 10 years+ ago and was deeply immersed in the roleplay of it.

shrugs
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post #50 of 63
Big developers do this unfortunaly. Some independent just cant they don't have the budget to put the limit of "next-gen" so they are focusing on story or gameplay, this is way I'm always looking for new company before EA Ubi etc...
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