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[MMORPG] Successor to SWG?

post #1 of 23
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Hey guys, although this may not be new news, I figured I'd post it here for any former or (gag) current SWG players.


Quote:
In the aftermath of the Third World War, mankind has managed to survive and build a new society: the prosperous city of Sal Vitas. Cloning, nanotechnology and quantum engineering are part of a new reality. Thanks to these technological advances, the human species has become immortal; each individual’s consciousness is stored in a data vault, ready to be uploaded into a cloned body as necessary. New energy sources have been discovered. There is a unified government that takes good care of those citizens who abide by its strict laws. Paradise, it appears, might really have come to Earth, and the people have embraced it.

But not everything is as perfect as it appears. By exercising full control over the cloning process, Sal Vitas' government decides who will live and who will not, playing the role of God on Earth. Insurgent forces have accused the city's rulers of crimes against humanity. Armed factions fight for resources and power within the new system. And from the waves of discontent, a rebellion has fomented and formed a shadow government: Noir.

Featuring a unique skill-based advancement system and player-driven economy, as well as extensive, meaningful player-vs.-player combat, Earthrise gives you innumerable choices to forge your destiny. Whether you're a noble soldier in the raging conflict between the Utopia and the rebellion, a criminal hiding from the law or a world-renowned engineer whose power extends into intricate trade and politics, your actions will echo throughout the game world.
The sentences I've highlighted are all things that were in SWG, and were things that made it great.

Anyone who's played SWG knows about the cloning system
Rebels.
Hell yes, I've been waiting for another MMO to use this style of levelling up, I like to create my own class, not choose from cookiecutter WoW/EQ classes.
Hooray for inflation!
PvP was what made SWG
Dedicated crafters like in SWG?


Source:
http://mmorpg.com/gamelist.cfm/setVi...iew/gameID/331

EarthRise Homepage: (Read the FAQ)
http://www.play-earthrise.com/index.php
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post #2 of 23
your 3rd and 4th points sound a lot like eve. I just started my trial account so I don't know a whole lot yet
post #3 of 23
Quote:
Originally Posted by Erwin_Rommel View Post
Hey guys, although this may not be new news, I figured I'd post it here for any former or (gag) current SWG players.




The sentences I've highlighted are all things that were in SWG, and were things that made it great.

Anyone who's played SWG knows about the cloning system
Rebels.
Hell yes, I've been waiting for another MMO to use this style of levelling up, I like to create my own class, not choose from cookiecutter WoW/EQ classes.
Hooray for inflation!
PvP was what made SWG
Dedicated crafters like in SWG?


Source:
http://mmorpg.com/gamelist.cfm/setVi...iew/gameID/331

EarthRise Homepage:
http://www.play-earthrise.com/index.php
Are you trying to blind people with your color coding? Bold tags were invented for a reason...
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post #4 of 23
No other mmo can compare to the excellence and depth of eve.
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post #5 of 23
I agree with the OP, the things he listed were the best parts of Star Wars Galaxies. SWG will go down in history as the biggest, most epic developer FAIL ever. They took a great game that needed minor balance tweaks and completely ruined it.

EarthRise sounds cool thanks!
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post #6 of 23
Thread Starter 
Quote:
Originally Posted by stargate125645 View Post
Are you trying to blind people with your color coding?
Yes.
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post #7 of 23
Well it seems to rip off SWG pretty nicely, there actually already is a SWG2 in development.

http://www.bioware.com/bioware_info/..._03_15_Austin/
Quote:
BioWare Corp. Announces New "BioWare Austin" Studio
New Studio Recruiting for Massively Multiplayer Online RPG Project

EDMONTON, Alberta, Canada, March 13, 2006

Canadian videogame developer BioWare Corp. has announced the opening of a new studio, BioWare Austin, based in Austin, Texas. It is the second of BioWare's studios and the first to be located outside of Canada.

BioWare Austin has already begun work on a Massively Multiplayer Online roleplaying game (MMORPG) title; the new game will mark BioWare's debut in the Massively Multiplayer Online space. BioWare has recruited some of the top talent in MMO and RPG development, both to manage the development efforts at BioWare Austin and to collaborate with the experienced team at BioWare Edmonton, to develop a game that combines the best of BioWare's great past games with a compelling persistent online experience. Joining the Austin team as lead designer is James Ohlen, BioWare's Creative Director, whose previous credits include lead or co-lead design roles on Star Wars®: Knights of the Old Republic™, Neverwinter Nights™, Baldur's Gate™ and Baldur's Gate II™. Also leading the BWA team are MMO veterans Richard Vogel and Gordon Walton. Richard Vogel brings 15 years of experience to BioWare Austin, previously serving as VP of Product Development for Sony Online Entertainment's Austin studio, as well as launching Ultima Online™ as a senior producer at Origin. Gordon Walton recently served as VP, studio manager and executive producer at Sony Online Entertainment as well as VP and Executive Producer at Electronic Arts.

"BioWare is committed to a seamless collaboration between our two studios to ensure the same high standards of quality and creativity our dedicated teams have always delivered," said Ray Muzyka, co-founder and Joint CEO of BioWare. "With our extensive heritage in the roleplaying genre, BioWare Austin is extremely well positioned to innovate in the massively multiplayer online space for BioWare's valued community of fans."

The new BioWare Austin comes soon after the formation of BioWare/Pandemic Studios, a partnership facilitated by private equity firm Elevation Partners. The new entity combines top videogame developers BioWare Corp., an industry leader in the role-playing game genre, and Pandemic Studios, an award-winning developer of best-selling action titles.

Both BioWare Austin and BioWare Edmonton currently have job openings for programmers, designers, artists, animators, world builders and writers, with new jobs being posted regularly. Applicants may view job postings and submit materials through jobs.bioware.com. BioWare Austin will also be recruiting, along with BioWare Edmonton and sister studios Pandemic Studios LA and Pandemic Australia, at the Game Developers Conference at the San Jose Convention Centre in San Jose, California, March 20-24, 2006.
post #8 of 23
Thread Starter 
Quote:
Originally Posted by Penicilyn View Post
Well it seems to rip off SWG pretty nicely, there actually already is a SWG2 in development.

http://www.bioware.com/bioware_info/..._03_15_Austin/
That's friggen awesome that BioWare is making an MMO, because I loved Kotor and Mass Effect, but just because they're making it doesn't mean that its 1. going to be a sci-fi game, or 2. that the game mechanics are going to be anything like SWG's


While you are entitled to your opinion that EarthRise is "Ripping off" things from SWG, I think if you actually went to the website and read the info you would see that its not so much of a rip off as it is an extremely good looking game that clearly was influenced heavily by SWG

Plus, the current SWG isn't anything like that anymore, its basically a WoW-wannabe with some aspects of tabula rasa.
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post #9 of 23
Quote:
Originally Posted by Erwin_Rommel View Post
Hey guys, although this may not be new news, I figured I'd post it here for any former or (gag) current SWG players.




The sentences I've highlighted are all things that were in SWG, and were things that made it great.

Anyone who's played SWG knows about the cloning system
Rebels.
Hell yes, I've been waiting for another MMO to use this style of levelling up, I like to create my own class, not choose from cookiecutter WoW/EQ classes.
Hooray for inflation!
PvP was what made SWG
Dedicated crafters like in SWG?


Source:
http://mmorpg.com/gamelist.cfm/setVi...iew/gameID/331

EarthRise Homepage: (Read the FAQ)
http://www.play-earthrise.com/index.php
I used to play SWG. SWG used to be awesome and had so much potential but the devs took it the completely wrong direction.
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post #10 of 23
Quote:
Originally Posted by Battlefront115 View Post
I used to play SWG. SWG used to be awesome and had so much potential but the devs took it the completely wrong direction.
Yep, the blasted NGE bomb....


I played for 3 years but can't bring myself to play anymore.
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