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VERY odd performance find in Crysis!! - Page 2

post #11 of 14
Thread Starter 
Putting particles on very high gave me the same amount of performance as when it was on high as well. And high textures and very high textures look so similar that i put it on high and got another 2 or 3 FPS on average.
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post #12 of 14
Thread Starter 
Well...here's the best settings i could come up with...i think the performance is very respectable for my res and GPU:

================================================== ============

NEXT BENCH RUN- 3/11/2008 9:50:33 PM - Vista 64
Beginning Run #1 on Map-island, Demo-benchmark_gpu
DX10 1680x1050, AA=No AA, Vsync=Disabled, 64 bit test, FullScreen
Demo Loops=3, Time Of Day= 9
Global Game Quality: Custom
Custom Quality Values:
VolumetricEffects=High
Texture=High
ObjectDetail=VeryHigh
Sound=VeryHigh
Shadows=Medium
Water=High
Physics=VeryHigh
Particles=VeryHigh
Shading=High
PostProcessing=VeryHigh
GameEffects=High
================================================== ============
TimeDemo Play Started , (Total Frames: 2000, Recorded Time: 111.86s)
!TimeDemo Run 0 Finished.
Play Time: 76.90s, Average FPS: 26.01
Min FPS: 20.58 at frame 1954, Max FPS: 34.42 at frame 984
Average Tri/Sec: -22681340, Tri/Frame: -872149
Recorded/Played Tris ratio: -1.05
!TimeDemo Run 1 Finished.
Play Time: 69.93s, Average FPS: 28.60
Min FPS: 20.58 at frame 1954, Max FPS: 35.49 at frame 75
Average Tri/Sec: -24512504, Tri/Frame: -857063
Recorded/Played Tris ratio: -1.07
!TimeDemo Run 2 Finished.
Play Time: 69.98s, Average FPS: 28.58
Min FPS: 20.58 at frame 1954, Max FPS: 35.49 at frame 75
Average Tri/Sec: -24493192, Tri/Frame: -857051
Recorded/Played Tris ratio: -1.07
TimeDemo Play Ended, (3 Runs Performed)
================================================== ============
Run #1- DX10 1680x1050 AA=No AA, 64 bit test, Quality: Custom ~~ Overall Average FPS: 28.59

BTW...this is WITH color grading and ambient occlusion on, since i personally think those are the 2 settings that make Crysis really look like Crysis.
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post #13 of 14
I'm getting odd issues with benchmark and postprocessing as well:

Here's a post I made in another thread with more details.
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post #14 of 14
Well in Vista High is emulated DX9 where Very High is native DX10 so that might have something to do with it.
    
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