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E8400 v Q6600 ??? - Page 3

post #21 of 89
AutoCAD will not run any faster on the Q6600. 3DS Max, Maya etc will render faster on the Q6600, however the E8400 will feel snappier working on high poly count models as the user interface does not take advantage of the multiple cores.

bottom line: If you render a lot get the Q6600, if you spend more time working on models and wireframes get the E8400.
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post #22 of 89
Quote:
Originally Posted by Chucktrmpt View Post
Alright, sticking with the Q6600.... and will OC it when i do the build.... i have put my proposed build in the signature area... check it out and comment with suggestions or critques. Thanks to those that offered good comparisons and information. Rep+ are going out.
Looks good man, I don't really see anything to improve on it, just make sure you get a G0 6600 and not a B3.
    
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post #23 of 89
Go with the E8400, it overclocks to 4GHZ on average and when games/programs start to utilize the new instruction sets it is capable of it will even beat a Q6600 in multi threaded applications. Considering it can do up to 50% more with the new instruction sets, can do more per clock cycle, and it will overclock higher than the Q6600. In non multi threaded games the E8400 will get you a lot more fps than the Q6600 considering how high the E8400's overclock on average and can do per clock cycle. Also, the E8400 is cheaper, runs cooler, and is less motherboard limited than the Q6600.
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post #24 of 89
Quote:
Originally Posted by Cait Sith Cat View Post
Code:
string WhatToBuy
{
if ( (playSupremeCommander == true) || (decodeVideo == true) )
     return "Q6600";
else if ( (playOldGames == true) || (HTPC == true) )
     return "E8400";
}
Not all of your branches return a value, that code would return a warning.

I'd venture a guess that about 90% of games right now will run faster on e8400 with the same clock speed as a q6600, given no other apps were running in the background. Due to its increased efficiency.

Multithreading in games is still in it's infancy. There are still no best practices for it. Streaming in content in a seperate thread is fairly common, but things like physics and/or networking are more complicated. Not many engines were even designed with more than a couple of cores in mind, so even with 8 cores the engine will not just say "Hey, found another core to use", it will say something more like "Use core1 for main game loop, and I found a second core so I'll run physics on that core.". What we want down the road, but isn't really working great yet is, "Found 8 cores, I can split the main game loop among 5 of them, physics on another, networking on another, and leave one for the OS just in case", or an engine that will dynamically give more cores to sections of the game that need them most.

Until something more like this happens, quad-core, or oct-core will not mean 1337 gaming. It will mean you can run a whole bunch of other crap in the background, given you're not I/O bound (which would be a good reason for a RAID setup).
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post #25 of 89
q6600
post #26 of 89
Thread Starter 
Thanks for all the help and suggestions.. keep them coming. It seems even amoung this community the reviews are about 50/50. From what I read so far here is what I have gathered from what yall are sayin.

Q6600
Pros
1) More stable at OC
2) Quad-core ready for apps that eventually will come out
Cons
1) Slower overall speed
2) No programs out right now use quad core, or not that many

E8400
Pros
1)Faster outta the box
2)Lower operating temperatures

Cons
1)Not as realiable at OC levels
2)Dual core.. not quad, so for future programs/apps that utilize quad...


I do some rendering as well in studiomax and a few other programs, and the reduced rendering times would be awesome. I sitll have about a month until I am ready to build this computer, so ill keep reading and listening to your guys advice and see what i come up with in the end.
    
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post #27 of 89
If gaming is your main thing, e8400.

The e8400 at 4.2ghz defeats the q6600 at 3.5ghz in gaming benchmarks. The e8400 is easy to overclock up to 3.6ghz but after that, it gets a lil tricky..and very tricky past 4.0-4.2ghz.

The e8400's first and 2nd batch release sold out almost instantly, there was a shortage almost continental wide! e8400s also use to be in the price range of 220-240 but the next batches will be prices equivalent of the q6600's because of it's awesome performance.

e8400 for gaming.

q6600 for multi-tasking/serving.
post #28 of 89
Okay, honestly flip a coin. But check Newegg right now... they are selling the E8400 for $209! That's a lot less than the Q6600 is going for atm. Buying the E8400 for $209 is a steal! and should be illegal in most countries

Q6600- http://www.newegg.com/Product/Produc...82E16819115017
E8400- http://www.newegg.com/Product/Produc...82E16819115037
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post #29 of 89
Quote:
Originally Posted by slugzkea View Post
If gaming is your main thing, e8400.

The e8400 at 4.2ghz defeats the q6600 at 3.5ghz in gaming benchmarks. The e8400 is easy to overclock up to 3.6ghz but after that, it gets a lil tricky..and very tricky past 4.0-4.2ghz.

The e8400's first and 2nd batch release sold out almost instantly, there was a shortage almost continental wide! e8400s also use to be in the price range of 220-240 but the next batches will be prices equivalent of the q6600's because of it's awesome performance.

e8400 for gaming.

q6600 for multi-tasking/serving.
When you say "tricky", what do you mean? What kinds of things must be done that are "tricky"? I just ordered an E8400, so I want to know what to expect here.
post #30 of 89
Quote:
Originally Posted by lordikon View Post
Not all of your branches return a value, that code would return a warning.

I'd venture a guess that about 90% of games right now will run faster on e8400 with the same clock speed as a q6600, given no other apps were running in the background. Due to its increased efficiency.

Multithreading in games is still in it's infancy. There are still no best practices for it. Streaming in content in a seperate thread is fairly common, but things like physics and/or networking are more complicated. Not many engines were even designed with more than a couple of cores in mind, so even with 8 cores the engine will not just say "Hey, found another core to use", it will say something more like "Use core1 for main game loop, and I found a second core so I'll run physics on that core.". What we want down the road, but isn't really working great yet is, "Found 8 cores, I can split the main game loop among 5 of them, physics on another, networking on another, and leave one for the OS just in case", or an engine that will dynamically give more cores to sections of the game that need them most.

Until something more like this happens, quad-core, or oct-core will not mean 1337 gaming. It will mean you can run a whole bunch of other crap in the background, given you're not I/O bound (which would be a good reason for a RAID setup).
Lord, I just wanted to let you know that if you were a chick, I'd wanna have sex with you right now.
    
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