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[TomsGuide] Starcraft 2: Less 3D, More 2D

post #1 of 46
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Starcraft 2: Less 3D, More 2D

Quote:
Blizzard is working hard on its highly anticipated follow-up to its original space and aliens real time strategy game, but goes on record to say that even though the game uses the latest technology, players will not be adversely affected.
Quote:
tarcraft 2 was announced last year, squishing rumors that Blizzard was working on a next-generation MMO to follow after its extremely successful World of Warcraft. But this isn’t to say that Starcraft 2 wasn’t well received. In fact, it’s more than likely the most anticipated game in development today.

Based on entirely new code and sporting a sleek and detailed 3D engine, Starcraft 2 definitely shines in every visual way. Many gamers initially felt that while the in game teasers looked good, the 3D nature of the game may adversely affect gameplay. Long time Starcraft players will testify that the original 2D Starcraft engine is what gives the game such a fast paced feeling.

According to Starcraft 2 lead developer Chris Sigaty, Blizzard is working hard at making the 3D engine un-intrusive as possible.

"It’s a whole 3D engine, so there will be differences to some degree but our core goal out of it is to have that really fast-paced action, quickly grabbing units and assigning them to particular targets, you know, to match the fast-paced action," said Sigaty.

Traditional RTS game play is what Starcraft fans have been dying for, for more than 10 years. Sigaty appears to know exactly what this is all about. In fact, Starcraft is still played today all over the world. Blizzard wants to keep that trend going, as its obviously a very successful one.

"Our goal is not to let you feel [3D] too much, other than see the amazing effects you can get out of 3D: lighting, real-time shadows, all these things add up to a much nicer looking game that scales for a much longer period of time," said Sigaty. "Out of it we hope we can achieve that great quality of look and that same quality of play that you saw with the 2D stuff."

Most gamers are hoping that Starcraft 2 will hit store shelves late this year, but so far Blizzard has not made any comments on the game’s official release date, sticking to a "when it’s done" model. Regardless, there’s no denying Blizzard’s history of success.

"There’s such a hardcore fan base that has certain expectations, so that’s definitely the biggest challenge from my perspective. We made some decisions early on that we’d keep a lot of that familiarity."
post #2 of 46
I hate to say it but 2D is always noticable if you can tilt/rotate the camera =/

So is this saying you won't be able to tilt or rotate the camera?
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post #3 of 46
Quote:
Originally Posted by Murlocke View Post
I hate to say it but 2D is always noticable if you can tilt/rotate the camera =/

So is this saying you won't be able to tilt or rotate the camera?

Great question.

Im guessing since starcraft one did not have it.. then this game will not have it...

Honestly.. i dont really like tilt/rotate camera.... but it is very slowly growing on me.. just seems to put alot of unnecessary extra jargin in the game to deal with
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post #4 of 46
Quote:
Originally Posted by Murlocke View Post
I hate to say it but 2D is always noticable if you can tilt/rotate the camera =/

So is this saying you won't be able to tilt or rotate the camera?
No, and even though they could make the camera move, that would take away from starcraft in all honesty.
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post #5 of 46
I would like to have the option to zoom in on each unit, but I wouldn't miss it if it were left out. I liked it the way it was in the original.
post #6 of 46
Man stop speculating and doubting Blizzard.

The game is going to be amazing. Graphically and gameplay wise. I have faith - and Blizzard has 10 million Koreans breathing down their neck.
    
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post #7 of 46
Is Warcraft III more 2D then 3D cause i am happy with how it looks.
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post #8 of 46
Quote:
Originally Posted by csm11 View Post
I would like to have the option to zoom in on each unit, but I wouldn't miss it if it were left out. I liked it the way it was in the original.
All RTS neeeeeeeeed to have scroll wheel zoom now... Supreme Commander and Sins of a Solar Empire spoiled us.
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post #9 of 46
Quote:
Originally Posted by DuckieHo View Post
All RTS neeeeeeeeed to have scroll wheel zoom now... Supreme Commander and Sins of a Solar Empire spoiled us.
QFT i dont think it would be very easy for me to move from SupCom and Forged Alliance to a traditional RTS without the strategic zoom
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post #10 of 46
Quote:
Originally Posted by DuckieHo View Post
All RTS neeeeeeeeed to have scroll wheel zoom now... Supreme Commander and Sins of a Solar Empire spoiled us.
meh, i could really do without.
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