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[TomsGuide] Starcraft 2: Less 3D, More 2D - Page 5

post #41 of 46
Quote:
Originally Posted by bruestle2 View Post
If they don't have zoom in-zoom out I will be VERY unhappy with this game. The two biggest reasons that I don't still play Starcraft is because you can only select 12 units and you are zoomed way too far into the battlefield. Zergling swarms are just hard to do...you can easily have 200+ of them!
If they have these two features integrated I will buy it. However I doubt they will integrate the camera zoom...they have said that they will allow you to select more than 12 units. I really think you should be allowed to select as many units as you want. If you computer can't handle selecting more than 100 units...then you can go **** ********!

/rant

your a fool dude.. its not about the fact that your computer cannot select the units.. ITS ABOUT BALANCE OF THE GAME..If you could select every unit at once, then zerg would be super over-powered, especially in the early game... It's about making squads of 12, and hotkeying them... Alot of RTS dont take advantage of Micro-Management like sc does.. which is why they suck... it's not just all about some huge lumbering tank that just wont die !

This game isnt like most other rts games in terms of just ...

1.build huge army / huge base / huge base defense / aka TURTLE
2.select hole army right click at other base
3.rinse/repeat.

Thats why games like SupCom, and UaW do not appeal that well and definatly do not have the longetivity of a game like starcraft/starcraft 2..

SC2 is about the gameplay dynamics and balance.. while most other rts games are about just making a huge army and basically playing the same kinda game every time..

Let me guess you played all "BGH aka big game hunters" on sc1... fast money maps and the like... ? ?

n00b.. learn how to micro and you will learn that there is a whole world of fun to be had and thousands of little strategies to learn rather than just the same linear garabage RTS we have seen.

This is why i like WiC more than any other rts since sc1.

/slapyourweakrant
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post #42 of 46
Quote:
Originally Posted by DuckieHo View Post
All RTS neeeeeeeeed to have scroll wheel zoom now... Supreme Commander and Sins of a Solar Empire spoiled us.
agreed, and finally, another person who plays sins
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post #43 of 46
Quote:
Originally Posted by [PWN]Schubie View Post
agreed, and finally, another person who plays sins
Since 4x RTS in SPACE is the same as a ground based fast paced traditional rts...

Not that i don't love sins, because i do.. but that is no argument against SC2.. yes this is an SC2 thread still.
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post #44 of 46
Quote:
Originally Posted by Lelouch View Post
No, and even though they could make the camera move, that would take away from starcraft in all honesty.
And all Korean men would weep in pain.
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post #45 of 46
It looks good from the latest screenies I've seen. The units look easy to select especially compared to Warcraft 3. The graphics also look a little more polished.
post #46 of 46
Quote:
Originally Posted by psik0.k1m View Post
Since 4x RTS in SPACE is the same as a ground based fast paced traditional rts...

Not that i don't love sins, because i do.. but that is no argument against SC2.. yes this is an SC2 thread still.
i was agreeing that all rts should have a zoom feature, including SC2, and i was using that as an argument against SC2 if it doesn't have it, not that it will stop me from playing it. I was not saying that SC2 was in anyway similar to sins, i was merely stating that it was nice to see another person that actually plays the game.
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