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[ars] Ignore the Pirates Says PC Game Developer - Page 4

post #31 of 48
Quote:
Originally Posted by SolShade View Post
The flaw in that is hardware can fail. And it can still be circumvented through the use of creating something to emulate it. I also wouldn't want to fill up all my usb ports with stupid crap like that.

Bottom line is good games sell, bad games don't and pirates will always be pirates
The problem is good games don't sell as well as they do on consoles, and that is why we are seeing priority given to them over PC.

You can disagree with it all you like, but I think it's plainly obvious that piracy is eating into the profit margins of companies.

It doesn't matter about the amount of profit which is made, just the fact that more is made in consoles than PC games for this very reason. Other reasons must also be causing it, but piracy is a big one of those.

PC is a platform competing with consoles for dominance right now, it's just going to get worse for us unless we can solve these problems some how and demonstrate we are worth the time for developers.
post #32 of 48
Quote:
Originally Posted by FZ0 View Post
It was around, but much harder to do. Bandwidth was limited and it wasn't made so accessible like it is today.

That's the reason the problem is so bad now, ignoring the pirates will be the downfall of the pc gaming industry.

What they need to do is come up with a hardware based protection that doesn't get circumvented in a matter of minutes, and one which won't cause any inconvenience to legitimate consumers.

If they could do that, then consoles wouldn't be so important to developers, and we might see some actual independent PC titles come out.
You dont have to sent something over the internet for it to be considered piracy - HrnyGoat is right, the act piracy has been around for a long time and was probably just as prevalent as it is now -- it's just that now it is much easier to distribute pirated copies of materials (sharing CRYSIS over internet/p2p) than it was back in the days of the 8-track (giving that copy of Saturday Night Fever to your friend).
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post #33 of 48
Quote:
Originally Posted by Coma View Post
I agree. A lot of people who pirate games would've otherwise not gotten them at all, or at least that's the way it seems to me.
Its sheerly opportunism.

Yeah its still stealing. Who cares? Sales aren't hurt by this. No one loses any money.
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post #34 of 48
Gotta love Stardock, one of the few companies that understands the whole new thing of piracy on the internet. I will be picking up Sins of a Solar Empire soon.
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post #35 of 48
Quote:
Originally Posted by superon View Post
You dont have to sent something over the internet for it to be considered piracy - HrnyGoat is right, the act piracy has been around for a long time and was probably just as prevalent as it is now -- it's just that now it is much easier to distribute pirated copies of materials (sharing CRYSIS over internet/p2p) than it was back in the days of the 8-track (giving that copy of Saturday Night Fever to your friend).
And what I said, was that it's all in the numbers.

Piracy is higher now than before, maybe not all of those who download games would ever buy it, but many of them would.

Therefore, they are losing sales from the leaked copies on the internet. I don't really care if it's legal or not-- if it's technically constitutes as stealing or an abuse of freedom. Only that it's a consequence of the leaked copies and those who download them that will eat into the profits of game companies and their interest in the platform.

Is it enough for them to start looking at consoles for developing games? The answer is yes, we are the ones who will suffer the consequences when no good quality games are released on PC.
post #36 of 48
If companies took this approach I am willing to bet they would MAKE a lot more money. Adding any type of copy protection to a game does nothing, a couple people crack it, and the VAST majority just download the crack in all of 10 seconds. Like the guy points out, the people that do this are not customers, just give it up. How much money is wasted on coming up with new copy protection methods?? Then add to that the number of copies that aren't sold specifically because of crappy copy protection (bioshock was already pointed out). I don't see how they are benefiting from it at all. Just as many people are downloading the game as there would be if there was no copy protection, yet they are wasting their time/money and upsetting their actual customers. It's good to see someone is finally getting this
    
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post #37 of 48
Quote:
Originally Posted by PiratesRule View Post
http://arstechnica.com/news.ars/post...e-pirates.html

Yes, I realize the irony of my name....
Heri navigates a meo domo apud "Vista" vidi et cantates "L'Internationale" dum actes de vitam

How I love Latin. That, and Stardock.
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post #38 of 48
Quote:
Originally Posted by FZ0 View Post
And what I said, was that it's all in the numbers.

Piracy is higher now than before, maybe not all of those who download games would ever buy it, but many of them would.

Therefore, they are losing sales from the leaked copies on the internet. I don't really care if it's legal or not-- if it's technically constitutes as stealing or an abuse of freedom. Only that it's a consequence of the leaked copies and those who download them that will eat into the profits of game companies and their interest in the platform.

Is it enough for them to start looking at consoles for developing games? The answer is yes, we are the ones who will suffer the consequences when no good quality games are released on PC.
No! thats the whole point. Piracy is just a bunch of people who wouldnt have bought the game anyway, downloading it to try it out.

It does not stop any real sales.
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post #39 of 48
Quote:
Originally Posted by FZ0 View Post
The problem is good games don't sell as well as they do on consoles, and that is why we are seeing priority given to them over PC.
There are other factors as to why PC games don't sell well... Have you ever
tried to play Crysis on a mainstream Dell? Now, consider the amount of
mainstream computers that Dell sells... Will the owners of those computers
buy a game that they know won't play well. However, they know that a
PS3 game is almost guaranteed to run at full speed, and still look great...

The main problem is the hardware. PC games will never outsell consoles, till
mainstream computer, can actualy play them at a decent speed!
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post #40 of 48
I always loved stardock. They make awsome games and I could not belive that they didnt put cd keys and anti piracy things on their games when I first bought Galactic Civilizations 2. But I also was VERY impresed with the depth of stratagy in that game.

Just goes to prove that when you spent the extra time on actualy making a game and not inventing new ways to stop pirates (which will crack the game in a hour anyway) you make games that are full of awsomness. I think I might just go pick up Sins this week.
    
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