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[ars] Ignore the Pirates Says PC Game Developer - Page 5

post #41 of 48
I see a pc game in a store, I carefully consider my purchase. I see a game for download, and I download it. Period.
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post #42 of 48
Finally a company that GETS it!
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post #43 of 48
Quote:
Originally Posted by FZ0 View Post
It was around, but much harder to do. Bandwidth was limited and it wasn't made so accessible like it is today.

That's the reason the problem is so bad now, ignoring the pirates will be the downfall of the pc gaming industry.

What they need to do is come up with a hardware based protection that doesn't get circumvented in a matter of minutes, and one which won't cause any inconvenience to legitimate consumers.
Every form of protection has been circumvented. Even hardware protection will be bypassed. Look at how popular custom firmware and mod chips are. These companies are wasting more money on fighting piracy in vain than they actually are losing to piracy. Has any form of DRM actually reduced piracy? Have extortion and frivolous lawsuits done anything? The gaming industry needs to find another way.

Valve has had much success with Steam, charging lower prices for games and not having intrusive software (i.e. software that can potentially disable your DVD burner), while still protecting their software from being pirated to a fair degree. The best way is to encourage people to buy legit software, and encourage them to keep doing so, rather than using draconian methods to discourage consumers from pirating, which simply don't work and screw over legit users. There is no stopping piracy, but at least you can give some would-be pirates the incentive to be legit customers.
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post #44 of 48
Quote:
Originally Posted by HrnyGoat View Post
Every form of protection has been circumvented. Even hardware protection will be bypassed. Look at how popular custom firmware and mod chips are. These companies are wasting more money on fighting piracy in vain than they actually are losing to piracy. Has any form of DRM actually reduced piracy? Have extortion and frivolous lawsuits done anything? The gaming industry needs to find another way.

Valve has had much success with Steam, charging lower prices for games and not having intrusive software (i.e. software that can potentially disable your DVD burner), while still protecting their software from being pirated to a fair degree. The best way is to encourage people to buy legit software, and encourage them to keep doing so, rather than using draconian methods to discourage consumers from pirating, which simply don't work and screw over legit users. There is no stopping piracy, but at least you can give some would-be pirates the incentive to be legit customers.
It only means they need to be better, I don't believe that everything can be hacked, with the right implementation where they control all the variables then it could be possible. Even if they manage to hold it off for a year, that would be enough to bring in higher profit margins when the game is peaking in popularity.

Consoles suffer from much less piracy because of the deterrents which they have, the game images are double the size of what they should be, and in the case of xbox360 they have the power to block the console completely if they detect modification. This is hardware measures at work successfully supporting the console and protecting the platform. Where is this for PC?

Ironically the original game and software pirates are the most faithful customers, they buy it for a high price before it even hits the stores in most cases from their contacts.

The truth is the PC platform needs all the consumers buying games legitimately to stop its own downfall to console gaming, if we can stop the game getting pirated in the first place then those people will start buying the game.

People who download games loves gaming as much as legitimate customers, there's no way they will abstain just because they can't download it, they will go and buy it if they have no other choice.

Steam is a decent platform and I can appreciate what they do. It seems your views are about making all gaming into deliverable online content, which is exactly what they are doing.

Still steam isn't good enough, they still need more protection, if it was both hardware with their powerful online verification system then it would be close to something which could bring back the PC platform to what it used to be.
post #45 of 48
Quote:
Originally Posted by HrnyGoat View Post
Every form of protection has been circumvented. Even hardware protection will be bypassed. Look at how popular custom firmware and mod chips are. These companies are wasting more money on fighting piracy in vain than they actually are losing to piracy. Has any form of DRM actually reduced piracy? Have extortion and frivolous lawsuits done anything? The gaming industry needs to find another way.

Valve has had much success with Steam, charging lower prices for games and not having intrusive software (i.e. software that can potentially disable your DVD burner), while still protecting their software from being pirated to a fair degree. The best way is to encourage people to buy legit software, and encourage them to keep doing so, rather than using draconian methods to discourage consumers from pirating, which simply don't work and screw over legit users. There is no stopping piracy, but at least you can give some would-be pirates the incentive to be legit customers.
Well said.

Quote:
Originally Posted by FZ0 View Post
The truth is people who download games loves gaming as much as legitimate customers, there's no way they will abstain just because they can't download it, they will go and buy it if they have no other choice.
No.

Perhaps that's true for American pirates, but that's a really limited perspective. I bet 25% of pirates literally can't buy it. Actually, I'd bet it's higher, considering how many torrent peers are from second/third world countries.

I myself just won't buy it if I can't afford it - but that means I miss out on tons of great games. For example, I never played TF2. Looks like tons of fun, but I'd want to try it before I bought it. I have ~50 games on a list of 'Must try!', but can't afford to buy them all (obviously). And if I did buy them all, I wouldn't have time to play them all, so I may as well not buy them.
     
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post #46 of 48
Quote:
Originally Posted by Kramy View Post

No.

Perhaps that's true for American pirates, but that's a really limited perspective. I bet 25% of pirates literally can't buy it. Actually, I'd bet it's higher, considering how many torrent peers are from second/third world countries.
Some might say a 75% increase in sales is fairly significant.

Those figures are just guessing though. Also it's strange how people say they can't afford things but then when they realise there's no alternative they come up with the money. Not saying that's true in your case though.

I've seen people with some of the best hardware on the market claim they can't afford games. Perhaps it's more to do with the perception that software is free, people don't even consider it in their budgets when it's so easy to download.
post #47 of 48
Quote:
Originally Posted by FZ0 View Post
I've seen people with some of the best hardware on the market claim they can't afford games. Perhaps it's more to do with the perception that software is free, people don't even consider it in their budgets when it's so easy to download.
Hehe, yeah.

Well just recently I had to decide if I wanted an 8800GT, or three new games. I thought about it for a while, and determined I enjoyed Chrono Trigger more than Dark Messiah or Oblivion, so I actually opted for a touchscreen PDA with emulators available.

Yeah, lots of people have a skewed concept about how much money software costs to make. I guess because it's free to reproduce, many assume it's cheap to produce the first time, which simply isn't true in 90% of cases.
     
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post #48 of 48
Quote:
Originally Posted by Fusion Racing View Post
i think that pretty much summed up my views on piracy... i don't understand why more game company's wont adopt this policy on piracy... it just makes so much more sense.

the line "they weren't customers, they might never be customers" goes well with my idea that if someone wants to pirate a game, sometimes it will be because they wouldn't buy it anyway, so therefore whatever they do, the company wont get any money out of it. if anything, a lot of the latest games could well have lost sales due to all of the copy protection rubbish that is put on them, all you have to do is just mention Bioshock...
Exactly. I would consider buying Bioshock if it weren't for all the horror stories. There are plenty of other good games for me to buy instead.
    
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