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[oxford] ‘Digital piracy’ may benefit companies - Page 4

post #31 of 78
i tend to try games that don't have demos before i buy them...
but i keep it to the first level, so i don't ruin the game. thats a way it boosts sales.

if i don't like it to the point where i wouldn't buy it, i stop playing it (cause i don't like it)
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post #32 of 78
Quote:
Originally Posted by dualhYbrid View Post
i tend to try games that don't have demos before i buy them...
but i keep it to the first level, so i don't ruin the game. thats a way it boosts sales.

if i don't like it to the point where i wouldn't buy it, i stop playing it (cause i don't like it)
/agree

A lot of numbers about games being torrented are misleading because not everyone who pirates a game uses the full version. Some use it as a trial before they go and actually buy it.
    
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post #33 of 78
Quote:
Originally Posted by VulcanDragon View Post
Absolute drivel. The seller is always harmed when someone steals their goods. If I want a Ferarri but can't afford one, I don't get to steal it and claim the seller wasn't harmed because I would never have actually bought one. Trying to argue that it's a digital asset and not a physical asset is just an attempt to justify the theft.
This analogy fails to emphasise what you intended to demonstrate, as stealing a Ferarri is removing a Ferarri from an owner's possession without any form of permission or payment. The focal error is even using the term "steal", as obtaining copies of software does not correspond to stealing. With software you are obtaining copies of the software in question; you are not depriving anyone or any party of their software. The term "copies" is used in its utmost and truest form, meaning a copy is made at the very moment of procurement; that just happens to be the process with regards to digital files so it cannot be equated to physical items unless one has the capabilities to create matter from nothing in order to duplicate the item they otherwise would have to steal if they wished to own it without payment.

In order for this Ferarri analogy to work, you'd have to be able to create a physical duplicate of that Ferarri. Don't extrapolate to conclude that this is any attempt to justify digital piracy; crime is still being committed, but it's illogical to equate illegal distribution and procurement of software with stealing a physical item.

Quote:
Originally Posted by VulcanDragon View Post
But for the sake of argument, let's engage in her little economic model. When someone pirates, their entire incentive to purhase the software is gone. Maybe they would have saved up for that expensive copy of Photoshop if buying it was their only option. But if they easily pirate it instead, that potential sale is lost, and the company is definitely harmed. Why buy the cow when you can get the milk for free?
"Ms Croxson points out that piracy poses a threat to sales only when those who otherwise would buy become tempted instead to copy."

Quote:
Originally Posted by VulcanDragon View Post
So in this short, this lady is frickin retarded and should be chastised by her university for making such publicly embarassing comments. Shame.
Note that she did use the words "probably" and "virtually", so it's implied that she doesn't deny money is being lost, and also note the the context: her comments were to help explain why business software companies do not put as many resources into protection as computer games manufacturers.
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post #34 of 78
In essence what we are talking about is the logical ins and outs of intellectual property. The Ferrari analogy is bad. Better would have been a book - I obtain a book, photocopy it and hand it out at my own expense for a financial loss. In essence this is digital piracy.

Productivity software companies stand to gain from allowing this practice, as companies not only must buy their products but pay them regular licensing fees, and the people making the purchasing decisions probably have older copies of the software that they are deciding to buy.

Games are like the rest of the entertainment industry. Their business model insures that they stand to lose rather than gain. But just like the rest of the entertainment industry, they really don't seem to be hurting anywhere near the extent that they claim, and their heavy handed-ness has not only failed, but it has also driven a wedge between them and their paying customers, many of whom have had problems with their legitimate software copies.

The other effect it has had has been to expose how the entertainment industry works, and it ain't pretty. This is why musicians are starting to self publish more and more, and why small game development houses are springing up - even if their offerings take in less, their split of the take is usually quite a bit better.
post #35 of 78
The only, and I mean ONLY people who actually benefit from piracy are the companies that are so small that their names and products would never even be heard about if it wasn't for piracy.

The fact is, Piracy hurts big companies... A lot. So much so that the PC gaming industry is dying partly because of it. The makers of Titan Quest just went out of business because of piracy didn't they? and last time I checked, going out of business isn't a good thing.
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post #36 of 78
Quote:
Originally Posted by Erwin_Rommel View Post
The only, and I mean ONLY people who actually benefit from piracy are the companies that are so small that their names and products would never even be heard about if it wasn't for piracy.

The fact is, Piracy hurts big companies... A lot. So much so that the PC gaming industry is dying partly because of it. The makers of Titan Quest just went out of business because of piracy didn't they? and last time I checked, going out of business isn't a good thing.
As has already been established in this thread, PC Gaming companies are in a different industry than other software developers.
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post #37 of 78
I just had to Google Titan Quest to see what it was. You don't think that could have been an issue for them? Or that I'm the only one?
post #38 of 78
Quote:
Originally Posted by Jarhead View Post
I just had to Google Titan Quest to see what it was. You don't think that could have been an issue for them? Or that I'm the only one?
I too hadn't heard of that company until just now...
post #39 of 78
Quote:
Originally Posted by Jarhead View Post
I just had to Google Titan Quest to see what it was. You don't think that could have been an issue for them? Or that I'm the only one?
http://blog.wired.com/games/2008/03/...ames-pira.html

It was Piracy.
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post #40 of 78
Quote:
Originally Posted by Frozen-Liquid View Post
You lose money with the ferrari because it took money to make that single car and every single car, but with software you make it once and download many times no need for manufacturing.
Thats a good point. Its hard to take someone seriously when they say they lost a sale of soemthing that didnt cost any money for them to make. ANd besides sharing is probably one of the best things that could happen to the actual bands. Its probably the fastest way to help new bands get their music out and get people to like and listen to them. They make their money on concerts anyways and radio stations anyway.
    
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