Druid tears are the most delicious.
Seriously though, 4 people can still beat on a druid and the druid can take out half of them still.
Show me. Your clearly wrong here... not to mention ignorant.
Before they could do the same + run away at any moment. Oh and heal with lifebloom 20% better.
What are you talking about? First of all, our lifebloom should have been hitting MORE but it was fixed to go along with the resto talent. After that, they decided it would be overpowered with the 20% increase so they nerfed it. It still hits almost the same, it was about a 6% nerf.
Druids are still insanely overpowered especially in 2v2's.
First of all, people such as yourself always just say "druids"
show me a feral druid that is overpowered in 2's, you can't. Now show me a moonkin that is overpowered, you can't. Resto druid is GOOD in 2's, but by no means are they overpowered. Overpowered would mean that they obliterate every other class due to balance issues. They are good with many other classes because the DRUID's GAME MECHANICS, not because of their abilities. Forming? Its a game mechanic. CC? Its a game mechanic. Its all game mechanics, and the way druids WORK, they should have a technical advantage over other healers in 2's, it just makes sense. Now, they are represented equally in 3's and horribly in 5's. So this means the 2.4 druid nerfs were based on ONE spec of ONE class in ONE bracket being more represented than Kalgan said "should have been."
- Pounce stun 3 seconds.
- Feral charge 4 seconds.
- Bash Bash 4 seconds.
- Cyclone 6 seconds.
- Entangling roots 6-10 seconds immobilized +dmg tick.
- Nature's grasp 35% chance to cast entangling roots on target when struck (talents it can be 100%)
Thanks for listing druids abilities? Also, you wrong on some of them.
Pounce is actually 4 seconds.
Feral charge is just an interrupt and a snare, its not a stun or anything, so don't categorize it as one.
Bash is 5 seconds with talents.
Entangling roots... it breaks on its OWN DAMAGE lool....
Natures grasp is a talent, just thought you should add that
That plus fast movement and impossible to keep snared/rooted?
Druid mechanic's. Impossible to keep snared/rooted... really? I wish blizzard would actually make us immune to snares/roots to prove a point. Everyone says we're immune, but in THE ACTUAL GAME we have to waste 260-350 mana every time you root us. That adds up my man, and don't even talk about feral druids doing that, then your talking about them wasting 900 mana (out of their 3.5k mana pool).
Not to mention they can heal up while beat on in bear using rage!
We can't heal in bear form. And don't even mention Frenzied regen, its horrible. If we aren't in bear form we are the most squishy healing class in the game.
Then switch out and throw hots up while your stunned and switch right back!
LOL what? We ARENT IMMUNE TO STUNS and we CAN"T FORM OUT OF STUNS, so WHAT are you talking about...
Now, the other stuff..
Yes we need new BGs, but they have them in the works for the new expansion. They are actually taking time to FIX the current BGs too!
Premade groups now match up with other premades. AV is fair now. No more turtling in AV or WSG.
Flying mounts don't work in Azeroth because they weren't designed to. Period. You can get around very easily still with FREE portals in shatt. Epic flying mounts? Yes they are a bit expensive but with all the daily quests put in you could have the gold fairly quickly if you work at it. Better yet, work the auction house!
Actually, they don't work because the mountainous barriers between the Zones are actually just huge plateau's, and their ugly. Blizzard told us this at the TBC release.
Gnome healers.... LOL!! Not even touching that one.
Fear overpowered??? LOL!! Only coming from a druid. Fear is more likely to break from damage. (meaning you are probably not completely feared before you die) Trinkets break fear, it's cleansable, and only priest and locks can instant fear. (warriors too but their's breaks on ANY dmg) Fear has diminishing returns like all CC too so after 3 fears you are immune. NOT overpowered.
It's obvious one of your main's is a Lock. Fear is the most overpowered single spell in the game, period. First of all, you say fear has DR, so does everyone other CC, get used to it. That doesn't make it balanced. 3 Fears your immune, lets see that CAN go. 10 seconds - 5 seconds - 2.5 seconds. Wait, DR resets 15 seconds after the initial CC. That means, whats this? You can CHAIN FEAR forever technically. Fear RARELY breaks off of DOT damage (we're talking 1% chance off of a DOT tick) which is what locks and priests do. Trinkets break fear? Trinkets break everything, get used to it. It's cleansable? Ok, they just used 300-400 mana to cleans it, and if they do just death coil them away, that plus 1 more fear will have completely reset the DR and your back to normal.
Leveling is a pain?? They actually reduced the amount needed for lvls 1-60 and upped quest xp earned. It is pretty easy and there's people who speed level 1-70 in under 2 days. Stop crying and read a guide or two.
2 days? Show me, last time I checked the record is a little more than 4 days to 70. BTW, ATHENE DID NOT ACTUALLY DO THAT, go look at his website, 99% of the stuff he does isn't real.
World PVP on a PVP Server does happen and you can get honor from it but it's less then just going in the battlegrounds. You probably didn't like getting ganked while leveling either too I'm sure.
PLUS it adds load to the world servers causing lag felt by everyone. The main thing on a PVP server is you have the 'OPTION
' to kill someone most places.
Been playing wow a long time.