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New Processor - Page 4

post #31 of 32
In short: a CPU bottleneck will occur when you run at low resolution. I.e., if you run 800x600, the CPU will be the bottleneck, since the GPU will be bored has heck.

However, at high resolutions, the GPU will become the limiting factor, and indeed, a game like Crysis will run maxed out on a 2.4GHz Q6600.

With tri-SLI on a high res monitor, (say, 30"), games will still be GPU bound. Even on your 'lower' resolution of 1920 x 1080, the GPUs will be the limiting factor
    
CPUMotherboardGraphicsRAM
E8400 @ 3.8 GHz DFI LANPARTY DK X38-T2R eVGA 8400GS 2GB Mushkin DDR2 800 (single stick) 
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CPUMotherboardGraphicsRAM
E8400 @ 3.8 GHz DFI LANPARTY DK X38-T2R eVGA 8400GS 2GB Mushkin DDR2 800 (single stick) 
Hard DriveOptical DriveOSMonitor
250GB WD SATA None Windows XP Pro 32-bit HP Pavilion f1703 
KeyboardPowerCaseMouse
N/A Corsair HX520 Coolermaster Cavalier N/A 
Mouse Pad
N/A 
  hide details  
Reply
post #32 of 32
Quote:
Originally Posted by Chozart View Post
In short: a CPU bottleneck will occur when you run at low resolution. I.e., if you run 800x600, the CPU will be the bottleneck, since the GPU will be bored has heck.

However, at high resolutions, the GPU will become the limiting factor, and indeed, a game like Crysis will run maxed out on a 2.4GHz Q6600.

With tri-SLI on a high res monitor, (say, 30"), games will still be GPU bound.
well said...I knew i wasn't wrong
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